![]() System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, Directory : /var/www/html/libs/absol-full/dist/js/ |
Upload File : |
/*** module: node_modules/absol/src/Math/Mat3.js ***/ "use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _Vec = _interopRequireDefault(require("./Vec2")); function Mat3(data) { this.data = data || Array(6).fill(0); } Mat3.identity = function () { return new Mat3([1, 0, 0, 0, 1, 0, 0, 0, 1]); }; /** * * @returns {Mat3|null} */ Mat3.prototype.invert = function () { var a = this.data; var out = Array(9); var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; var b01 = a22 * a11 - a12 * a21; var b11 = -a22 * a10 + a12 * a20; var b21 = a21 * a10 - a11 * a20; // Calculate the determinant var det = a00 * b01 + a01 * b11 + a02 * b21; if (!det) return null; det = 1.0 / det; out[0] = b01 * det; out[1] = (-a22 * a01 + a02 * a21) * det; out[2] = (a12 * a01 - a02 * a11) * det; out[3] = b11 * det; out[4] = (a22 * a00 - a02 * a20) * det; out[5] = (-a12 * a00 + a02 * a10) * det; out[6] = b21 * det; out[7] = (-a21 * a00 + a01 * a20) * det; out[8] = (a11 * a00 - a01 * a10) * det; return new Mat3(out); }; /** * * @param {Vec2} v * @return {Mat3} */ Mat3.prototype.translate = function (v) { var out = Array(9); var a = this.data; var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; var x = v.x, y = v.y; out[0] = a00; out[1] = a01; out[2] = a02; out[3] = a10; out[4] = a11; out[5] = a12; out[6] = x * a00 + y * a10 + a20; out[7] = x * a01 + y * a11 + a21; out[8] = x * a02 + y * a12 + a22; return new Mat3(out); }; /** * * @param {Mat3} mat * @returns {Mat3} */ Mat3.prototype.multiply = function (mat) { var a = this.data; var b = mat.data; var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; var b00 = b[0], b01 = b[1], b02 = b[2]; var b10 = b[3], b11 = b[4], b12 = b[5]; var b20 = b[6], b21 = b[7], b22 = b[8]; var out = Array(9); out[0] = b00 * a00 + b01 * a10 + b02 * a20; out[1] = b00 * a01 + b01 * a11 + b02 * a21; out[2] = b00 * a02 + b01 * a12 + b02 * a22; out[3] = b10 * a00 + b11 * a10 + b12 * a20; out[4] = b10 * a01 + b11 * a11 + b12 * a21; out[5] = b10 * a02 + b11 * a12 + b12 * a22; out[6] = b20 * a00 + b21 * a10 + b22 * a20; out[7] = b20 * a01 + b21 * a11 + b22 * a21; out[8] = b20 * a02 + b21 * a12 + b22 * a22; return new Mat3(out); }; /*** * * @param {Number} rad * @return {Mat3} */ Mat3.prototype.rotate = function (rad) { var a = this.data; var a00 = a[0], a01 = a[1], a02 = a[2]; var a10 = a[3], a11 = a[4], a12 = a[5]; var a20 = a[6], a21 = a[7], a22 = a[8]; var s = Math.sin(rad); var c = Math.cos(rad); var out = Array(9); out[0] = c * a00 + s * a10; out[1] = c * a01 + s * a11; out[2] = c * a02 + s * a12; out[3] = c * a10 - s * a00; out[4] = c * a11 - s * a01; out[5] = c * a12 - s * a02; out[6] = a20; out[7] = a21; out[8] = a22; return new Mat3(out); }; /*** * * @param {Vec2} v * @returns {Mat3} */ Mat3.prototype.scale = function (v) { var x = v.x; var y = v.y; var out = Array(9); out[0] = x * a[0]; out[1] = x * a[1]; out[2] = x * a[2]; out[3] = y * a[3]; out[4] = y * a[4]; out[5] = y * a[5]; out[6] = a[6]; out[7] = a[7]; out[8] = a[8]; return new Mat3(out); }; /*** * * @return {Mat3} */ Mat3.prototype.transpose = function () { var a = this.data; var out = Array(9); out[0] = a[0]; out[1] = a[3]; out[2] = a[6]; out[3] = a[1]; out[4] = a[4]; out[5] = a[7]; out[6] = a[2]; out[7] = a[5]; out[8] = a[8]; return new Mat3(out); }; /** * * @param {Vec2}v */ Mat3.prototype.apply2DTransform = function (v) { var a = this.data; var x0 = v.x; var y0 = v.y; var x = x0 * a[0] + y0 * a[3] + a[6]; var y = x0 * a[1] + y0 * a[4] + a[7]; return new _Vec.default(x, y); }; var _default = Mat3; exports.default = _default;