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#ifndef BT_INTERNAL_EDGE_UTILITY_H #define BT_INTERNAL_EDGE_UTILITY_H #include "LinearMath/btHashMap.h" #include "LinearMath/btVector3.h" #include "BulletCollision/CollisionShapes/btTriangleInfoMap.h" ///The btInternalEdgeUtility helps to avoid or reduce artifacts due to wrong collision normals caused by internal edges. ///See also http://code.google.com/p/bullet/issues/detail?id=27 class btBvhTriangleMeshShape; class btCollisionObject; class btManifoldPoint; class btIDebugDraw; enum btInternalEdgeAdjustFlags { BT_TRIANGLE_CONVEX_BACKFACE_MODE = 1, BT_TRIANGLE_CONCAVE_DOUBLE_SIDED = 2, //double sided options are experimental, single sided is recommended BT_TRIANGLE_CONVEX_DOUBLE_SIDED = 4 }; ///Call btGenerateInternalEdgeInfo to create triangle info, store in the shape 'userInfo' void btGenerateInternalEdgeInfo (btBvhTriangleMeshShape*trimeshShape, btTriangleInfoMap* triangleInfoMap); ///Call the btFixMeshNormal to adjust the collision normal, using the triangle info map (generated using btGenerateInternalEdgeInfo) ///If this info map is missing, or the triangle is not store in this map, nothing will be done void btAdjustInternalEdgeContacts(btManifoldPoint& cp, const btCollisionObject* trimeshColObj0,const btCollisionObject* otherColObj1, int partId0, int index0, int normalAdjustFlags = 0); ///Enable the BT_INTERNAL_EDGE_DEBUG_DRAW define and call btSetDebugDrawer, to get visual info to see if the internal edge utility works properly. ///If the utility doesn't work properly, you might have to adjust the threshold values in btTriangleInfoMap //#define BT_INTERNAL_EDGE_DEBUG_DRAW #ifdef BT_INTERNAL_EDGE_DEBUG_DRAW void btSetDebugDrawer(btIDebugDraw* debugDrawer); #endif //BT_INTERNAL_EDGE_DEBUG_DRAW #endif //BT_INTERNAL_EDGE_UTILITY_H