![]() System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, Directory : /usr/share/emscripten/tests/box2d/glui/ |
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/* Header file for use by GLUI controls. Everything you need is right here. */ #ifndef __GLUI_INTERNAL_CONTROL_H #define __GLUI_INTERNAL_CONTROL_H /* This is the main GLUI external header */ #include "glui.h" /* Here's some utility routines */ #include "glui_internal.h" /** A GLUI_Control-drawing sentinal object. On creation, saves the current draw buffer and window. On destruction, restores draw buffer and window. This is way nicer than calling save/restore manually. */ class GLUI_DrawingSentinal { int orig_buf, orig_win; GLUI_Control *c; public: /** The constructor sets up the drawing system */ GLUI_DrawingSentinal(GLUI_Control *c_); /** The destructor cleans up drawing back how it was */ ~GLUI_DrawingSentinal(); // Do-nothing routine to avoid compiler warning about unused variable inline void avoid_warning(void) {} }; /** Just drop a GLUI_DRAWINGSENTINAL_IDIOM at the start of your draw methods, and they'll return if we can't be drawn, and automatically save and restore all needed state. */ #define GLUI_DRAWINGSENTINAL_IDIOM if (NOT can_draw()) return; GLUI_DrawingSentinal drawSentinal(this); drawSentinal.avoid_warning(); /** Return the time, in seconds. */ inline double GLUI_Time(void) {return 0.001*glutGet(GLUT_ELAPSED_TIME);} #endif