![]() System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, Directory : /usr/share/emscripten/tests/box2d/Testbed/Tests/ |
Upload File : |
/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef VARYING_FRICTION_H #define VARYING_FRICTION_H class VaryingFriction : public Test { public: VaryingFriction() { { b2BodyDef bd; b2Body* ground = m_world->CreateBody(&bd); b2EdgeShape shape; shape.Set(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(13.0f, 0.25f); b2BodyDef bd; bd.position.Set(-4.0f, 22.0f); bd.angle = -0.25f; b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.25f, 1.0f); b2BodyDef bd; bd.position.Set(10.5f, 19.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(13.0f, 0.25f); b2BodyDef bd; bd.position.Set(4.0f, 14.0f); bd.angle = 0.25f; b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.25f, 1.0f); b2BodyDef bd; bd.position.Set(-10.5f, 11.0f); b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(13.0f, 0.25f); b2BodyDef bd; bd.position.Set(-4.0f, 6.0f); bd.angle = -0.25f; b2Body* ground = m_world->CreateBody(&bd); ground->CreateFixture(&shape, 0.0f); } { b2PolygonShape shape; shape.SetAsBox(0.5f, 0.5f); b2FixtureDef fd; fd.shape = &shape; fd.density = 25.0f; float friction[5] = {0.75f, 0.5f, 0.35f, 0.1f, 0.0f}; for (int i = 0; i < 5; ++i) { b2BodyDef bd; bd.type = b2_dynamicBody; bd.position.Set(-15.0f + 4.0f * i, 28.0f); b2Body* body = m_world->CreateBody(&bd); fd.friction = friction[i]; body->CreateFixture(&fd); } } } static Test* Create() { return new VaryingFriction; } }; #endif