![]() System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, Directory : /usr/share/emscripten/tests/box2d/Build/vs2010/ |
Upload File : |
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{3FC8974C-9179-4D4E-A5E0-79E3C836548F}</ProjectGuid> <RootNamespace>Testbed</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>Application</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">bin\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">obj\x32\Debug\Testbed\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Testbed</TargetName> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">bin\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">obj\x64\Debug\Testbed\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Testbed</TargetName> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">bin\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">obj\x32\Release\Testbed\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Testbed</TargetName> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">bin\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">obj\x64\Release\Testbed\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Testbed</TargetName> <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <ProgramDataBaseFileName>$(OutDir)Testbed.pdb</ProgramDataBaseFileName> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>bin\Debug\Box2D.lib;bin\Debug\FreeGLUT.lib;bin\Debug\GLUI.lib;glu32.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)Testbed.exe</OutputFile> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <ProgramDataBaseFileName>$(OutDir)Testbed.pdb</ProgramDataBaseFileName> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>bin\Debug\Box2D.lib;bin\Debug\FreeGLUT.lib;bin\Debug\GLUI.lib;glu32.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)Testbed.exe</OutputFile> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Console</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <TargetMachine>MachineX64</TargetMachine> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <Optimization>Full</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat> </DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>bin\Release\Box2D.lib;bin\Release\FreeGLUT.lib;bin\Release\GLUI.lib;glu32.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)Testbed.exe</OutputFile> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Console</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <TargetMachine>MachineX86</TargetMachine> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <Optimization>Full</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat> </DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Link> <AdditionalDependencies>bin\Release\Box2D.lib;bin\Release\FreeGLUT.lib;bin\Release\GLUI.lib;glu32.lib;opengl32.lib;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)Testbed.exe</OutputFile> <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <SubSystem>Console</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> <EntryPointSymbol>mainCRTStartup</EntryPointSymbol> <TargetMachine>MachineX64</TargetMachine> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\Testbed\Framework\Render.h" /> <ClInclude Include="..\..\Testbed\Framework\Test.h" /> <ClInclude Include="..\..\Testbed\Tests\AddPair.h" /> <ClInclude Include="..\..\Testbed\Tests\ApplyForce.h" /> <ClInclude Include="..\..\Testbed\Tests\BodyTypes.h" /> <ClInclude Include="..\..\Testbed\Tests\Breakable.h" /> <ClInclude Include="..\..\Testbed\Tests\Bridge.h" /> <ClInclude Include="..\..\Testbed\Tests\BulletTest.h" /> <ClInclude Include="..\..\Testbed\Tests\Cantilever.h" /> <ClInclude Include="..\..\Testbed\Tests\Car.h" /> <ClInclude Include="..\..\Testbed\Tests\Chain.h" /> <ClInclude Include="..\..\Testbed\Tests\CharacterCollision.h" /> <ClInclude Include="..\..\Testbed\Tests\CollisionFiltering.h" /> <ClInclude Include="..\..\Testbed\Tests\CollisionProcessing.h" /> <ClInclude Include="..\..\Testbed\Tests\CompoundShapes.h" /> <ClInclude Include="..\..\Testbed\Tests\Confined.h" /> <ClInclude Include="..\..\Testbed\Tests\ContinuousTest.h" /> <ClInclude Include="..\..\Testbed\Tests\Cord.h" /> <ClInclude Include="..\..\Testbed\Tests\DistanceTest.h" /> <ClInclude Include="..\..\Testbed\Tests\Dominos.h" /> <ClInclude Include="..\..\Testbed\Tests\DumpShell.h" /> <ClInclude Include="..\..\Testbed\Tests\DynamicTreeTest.h" /> <ClInclude Include="..\..\Testbed\Tests\EdgeShapes.h" /> <ClInclude Include="..\..\Testbed\Tests\EdgeTest.h" /> <ClInclude Include="..\..\Testbed\Tests\Gears.h" /> <ClInclude Include="..\..\Testbed\Tests\OneSidedPlatform.h" /> <ClInclude Include="..\..\Testbed\Tests\Pinball.h" /> <ClInclude Include="..\..\Testbed\Tests\PolyCollision.h" /> <ClInclude Include="..\..\Testbed\Tests\PolyShapes.h" /> <ClInclude Include="..\..\Testbed\Tests\Prismatic.h" /> <ClInclude Include="..\..\Testbed\Tests\Pulleys.h" /> <ClInclude Include="..\..\Testbed\Tests\Pyramid.h" /> <ClInclude Include="..\..\Testbed\Tests\RayCast.h" /> <ClInclude Include="..\..\Testbed\Tests\Revolute.h" /> <ClInclude Include="..\..\Testbed\Tests\Rope.h" /> <ClInclude Include="..\..\Testbed\Tests\RopeJoint.h" /> <ClInclude Include="..\..\Testbed\Tests\SensorTest.h" /> <ClInclude Include="..\..\Testbed\Tests\ShapeEditing.h" /> <ClInclude Include="..\..\Testbed\Tests\SliderCrank.h" /> <ClInclude Include="..\..\Testbed\Tests\SphereStack.h" /> <ClInclude Include="..\..\Testbed\Tests\TheoJansen.h" /> <ClInclude Include="..\..\Testbed\Tests\Tiles.h" /> <ClInclude Include="..\..\Testbed\Tests\TimeOfImpact.h" /> <ClInclude Include="..\..\Testbed\Tests\Tumbler.h" /> <ClInclude Include="..\..\Testbed\Tests\VaryingFriction.h" /> <ClInclude Include="..\..\Testbed\Tests\VaryingRestitution.h" /> <ClInclude Include="..\..\Testbed\Tests\VerticalStack.h" /> <ClInclude Include="..\..\Testbed\Tests\Web.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\Testbed\Framework\Main.cpp"> </ClCompile> <ClCompile Include="..\..\Testbed\Framework\Render.cpp"> </ClCompile> <ClCompile Include="..\..\Testbed\Framework\Test.cpp"> </ClCompile> <ClCompile Include="..\..\Testbed\Tests\TestEntries.cpp"> </ClCompile> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>