![]() System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, Directory : /usr/share/emscripten/tests/box2d/Build/vs2010/ |
Upload File : |
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <ProjectGuid>{6F01DB00-32F0-A842-9B60-3ABA75A2D458}</ProjectGuid> <RootNamespace>GLUI</RootNamespace> <Keyword>Win32Proj</Keyword> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>true</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <CharacterSet>MultiByte</CharacterSet> <UseDebugLibraries>false</UseDebugLibraries> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup> <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">bin\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">obj\x32\Debug\GLUI\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">GLUI</TargetName> <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">bin\Debug\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">obj\x64\Debug\GLUI\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">GLUI</TargetName> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">bin\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">obj\x32\Release\GLUI\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">GLUI</TargetName> <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">bin\Release\</OutDir> <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">obj\x64\Release\GLUI\</IntDir> <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">GLUI</TargetName> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <AdditionalOptions>/W1 %(AdditionalOptions)</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>EditAndContinue</DebugInformationFormat> <ProgramDataBaseFileName>$(OutDir)GLUI.pdb</ProgramDataBaseFileName> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Lib> <OutputFile>$(OutDir)GLUI.lib</OutputFile> <TargetMachine>MachineX86</TargetMachine> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <AdditionalOptions>/W1 %(AdditionalOptions)</AdditionalOptions> <Optimization>Disabled</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>true</MinimalRebuild> <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <ProgramDataBaseFileName>$(OutDir)GLUI.pdb</ProgramDataBaseFileName> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Lib> <OutputFile>$(OutDir)GLUI.lib</OutputFile> <TargetMachine>MachineX64</TargetMachine> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <AdditionalOptions>/W1 %(AdditionalOptions)</AdditionalOptions> <Optimization>Full</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat> </DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Lib> <OutputFile>$(OutDir)GLUI.lib</OutputFile> <TargetMachine>MachineX86</TargetMachine> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <AdditionalOptions>/W1 %(AdditionalOptions)</AdditionalOptions> <Optimization>Full</Optimization> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <MinimalRebuild>false</MinimalRebuild> <StringPooling>true</StringPooling> <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <DebugInformationFormat> </DebugInformationFormat> </ClCompile> <ResourceCompile> <PreprocessorDefinitions>WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <AdditionalIncludeDirectories>..\..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> </ResourceCompile> <Lib> <OutputFile>$(OutDir)GLUI.lib</OutputFile> <TargetMachine>MachineX64</TargetMachine> </Lib> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>false</GenerateDebugInformation> <OptimizeReferences>true</OptimizeReferences> <EnableCOMDATFolding>true</EnableCOMDATFolding> </Link> </ItemDefinitionGroup> <ItemGroup> <ClInclude Include="..\..\glui\algebra3.h" /> <ClInclude Include="..\..\glui\arcball.h" /> <ClInclude Include="..\..\glui\glui.h" /> <ClInclude Include="..\..\glui\glui_internal.h" /> <ClInclude Include="..\..\glui\glui_internal_control.h" /> <ClInclude Include="..\..\glui\quaternion.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\glui\algebra3.cpp"> </ClCompile> <ClCompile Include="..\..\glui\arcball.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_add_controls.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_bitmaps.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_bitmap_img_data.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_button.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_checkbox.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_column.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_commandline.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_control.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_edittext.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_filebrowser.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_list.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_listbox.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_mouse_iaction.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_node.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_panel.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_radio.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_rollout.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_rotation.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_scrollbar.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_separator.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_spinner.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_statictext.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_string.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_textbox.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_translation.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_tree.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_treepanel.cpp"> </ClCompile> <ClCompile Include="..\..\glui\glui_window.cpp"> </ClCompile> <ClCompile Include="..\..\glui\quaternion.cpp"> </ClCompile> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>