![]() System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64 User : www-data ( 33) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, Directory : /usr/share/emscripten/tests/box2d/Box2D/ |
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/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef BOX2D_H #define BOX2D_H /** \mainpage Box2D API Documentation \section intro_sec Getting Started For documentation please see http://box2d.org/documentation.html For discussion please visit http://box2d.org/forum */ // These include files constitute the main Box2D API #include <Box2D/Common/b2Settings.h> #include <Box2D/Common/b2Draw.h> #include <Box2D/Common/b2Timer.h> #include <Box2D/Collision/Shapes/b2CircleShape.h> #include <Box2D/Collision/Shapes/b2EdgeShape.h> #include <Box2D/Collision/Shapes/b2ChainShape.h> #include <Box2D/Collision/Shapes/b2PolygonShape.h> #include <Box2D/Collision/b2BroadPhase.h> #include <Box2D/Collision/b2Distance.h> #include <Box2D/Collision/b2DynamicTree.h> #include <Box2D/Collision/b2TimeOfImpact.h> #include <Box2D/Dynamics/b2Body.h> #include <Box2D/Dynamics/b2Fixture.h> #include <Box2D/Dynamics/b2WorldCallbacks.h> #include <Box2D/Dynamics/b2TimeStep.h> #include <Box2D/Dynamics/b2World.h> #include <Box2D/Dynamics/Contacts/b2Contact.h> #include <Box2D/Dynamics/Joints/b2DistanceJoint.h> #include <Box2D/Dynamics/Joints/b2FrictionJoint.h> #include <Box2D/Dynamics/Joints/b2GearJoint.h> #include <Box2D/Dynamics/Joints/b2WheelJoint.h> #include <Box2D/Dynamics/Joints/b2MouseJoint.h> #include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> #include <Box2D/Dynamics/Joints/b2PulleyJoint.h> #include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> #include <Box2D/Dynamics/Joints/b2RopeJoint.h> #include <Box2D/Dynamics/Joints/b2WeldJoint.h> #endif