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<?xml version="1.0"?> <!DOCTYPE gsdoc PUBLIC "-//GNUstep//DTD gsdoc 1.0.4//EN" "http://www.gnustep.org/gsdoc-1_0_4.dtd"> <gsdoc base="NSTimer" up="Base"> <head> <title>NSTimer class reference</title> <author name="Andrew Kachites McCallum"> <email address="mccallum@gnu.ai.mit.edu"> mccallum@gnu.ai.mit.edu </email> </author> <author name="Richard Frith-Macdonald"> <email address="rfm@gnu.org"> rfm@gnu.org </email> </author> <copy>1995, 1996, 1999 Free Software Foundation, Inc.</copy> </head> <body> <front><contents /></front> <chapter> <heading> Software documentation for the NSTimer class </heading> <class name="NSTimer" super="NSObject" ovadd="1.0.0"> <declared>Foundation/NSTimer.h</declared> <desc> <p> An <code>NSTimer</code> provides a way to send a message at some time in the future, possibly repeating every time a fixed interval has passed. To use a timer, you can either create one that will automatically be added to the run loop in the current thread (using the <ref type="method" id="-addTimer:forMode:"> -addTimer:forMode: </ref> method), or you can create it without adding it then add it to an <ref type="class" id="NSRunLoop">NSRunLoop</ref> explicitly later. </p> <p> NB. You may not use <ref type="method" id="-init"> -init </ref> or <ref type="method" id="+new">+new</ref> to create a timer, as the timer must be properly initialised to send an action after some interval. </p> </desc> <ivariable type="NSDate*" name="_date" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <ivariable type="id" name="_info" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <ivariable type="NSTimeInterval" name="_interval" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <ivariable type="BOOL" name="_invalidated" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <ivariable type="BOOL" name="_repeats" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <ivariable type="SEL" name="_selector" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <ivariable type="id" name="_target" validity="public" ovadd="1.0.0"> <desc> <em>Warning</em> the underscore at the start of the name of this instance variable indicates that, even though it is not technically <em>private</em>, it is intended for internal use within the package, and you should not use the variable in other code. </desc> </ivariable> <method type="NSTimer*" factory="yes" ovadd="1.0.0"> <sel>scheduledTimerWithTimeInterval:</sel> <arg type="NSTimeInterval">ti</arg> <sel>invocation:</sel> <arg type="NSInvocation*">invocation</arg> <sel>repeats:</sel> <arg type="BOOL">f</arg> <desc> Create a timer which will fire after <var>ti</var> seconds and, if <var>f</var> is <code>YES</code>, every <var>ti</var> seconds thereafter. On firing, <var>invocation</var> will be performed. <br /> This timer will automatically be added to the current run loop and will fire in the default run loop mode. </desc> </method> <method type="NSTimer*" factory="yes" ovadd="1.0.0"> <sel>scheduledTimerWithTimeInterval:</sel> <arg type="NSTimeInterval">ti</arg> <sel>target:</sel> <arg type="id">object</arg> <sel>selector:</sel> <arg type="SEL">selector</arg> <sel>userInfo:</sel> <arg type="id">info</arg> <sel>repeats:</sel> <arg type="BOOL">f</arg> <desc> Create a timer which will fire after <var>ti</var> seconds and, if <var>f</var> is <code>YES</code>, every <var>ti</var> seconds thereafter. On firing, the target <var>object</var> will be sent a message specified by <var>selector</var> and with the timer as its argument. <br /> This timer will automatically be added to the current run loop and will fire in the default run loop mode. </desc> </method> <method type="NSTimer*" factory="yes" ovadd="1.0.0"> <sel>timerWithTimeInterval:</sel> <arg type="NSTimeInterval">ti</arg> <sel>invocation:</sel> <arg type="NSInvocation*">invocation</arg> <sel>repeats:</sel> <arg type="BOOL">f</arg> <desc> Create a timer which will fire after <var>ti</var> seconds and, if <var>f</var> is <code>YES</code>, every <var>ti</var> seconds thereafter. On firing, <var>invocation</var> will be performed. <br /> NB. To make the timer operate, you must add it to a run loop. </desc> </method> <method type="NSTimer*" factory="yes" ovadd="1.0.0"> <sel>timerWithTimeInterval:</sel> <arg type="NSTimeInterval">ti</arg> <sel>target:</sel> <arg type="id">object</arg> <sel>selector:</sel> <arg type="SEL">selector</arg> <sel>userInfo:</sel> <arg type="id">info</arg> <sel>repeats:</sel> <arg type="BOOL">f</arg> <desc> Create a timer which will fire after <var>ti</var> seconds and, if <var>f</var> is <code>YES</code>, every <var>ti</var> seconds thereafter. On firing, the target <var>object</var> will be sent a message specified by <var>selector</var> and with the timer as its argument. <br /> NB. To make the timer operate, you must add it to a run loop. </desc> </method> <method type="void" ovadd="1.0.0"> <sel>fire</sel> <desc> Fires the timer... either performs an invocation or sends a message to a target object, depending on how the timer was set up. <br /> If the timer is not set to repeat, it is automatically invalidated. <br /> Exceptions raised during firing of the timer are caught and logged. </desc> </method> <method type="NSDate*" ovadd="1.0.0"> <sel>fireDate</sel> <desc> Returns the date/time at which the timer is next due to fire. </desc> </method> <method type="id" init="yes" ovadd="10.2.0"> <sel>initWithFireDate:</sel> <arg type="NSDate*">fd</arg> <sel>interval:</sel> <arg type="NSTimeInterval">ti</arg> <sel>target:</sel> <arg type="id">object</arg> <sel>selector:</sel> <arg type="SEL">selector</arg> <sel>userInfo:</sel> <arg type="id">info</arg> <sel>repeats:</sel> <arg type="BOOL">f</arg> <desc> Initialise the receive, a newly allocated NSTimer <var>object</var>. <br /> The <var>ti</var> argument specifies the time (in seconds) between the firing. If it is less than or equal to 0.0 then a small interval is chosen automatically. <br /> The <var>fd</var> argument specifies an initial fire date copied by the timer... if it is not supplied (a <code>nil</code> <var>object</var>) then the <var>ti</var> argument is used to create a start date relative to the current time. <br /> The <var>f</var> argument specifies whether the timer will fire repeatedly or just once. <br /> If the <var>selector</var> argument is zero, then then <var>object</var> is an invocation to be used when the timer fires. otherwise, the <var>object</var> is sent the message specified by the <var>selector</var> and with the timer as an argument. <br /> The <var>object</var> and <var>info</var> arguments will be retained until the timer is invalidated. </desc> </method> <method type="void" ovadd="1.0.0"> <sel>invalidate</sel> <desc> Marks the timer as invalid, causing its target/invocation and user info objects to be released. <br /> Invalidated timers are automatically removed from the run loop when it detects them. </desc> </method> <method type="BOOL" ovadd="10.0.0"> <sel>isValid</sel> <desc> Checks to see if the timer has been invalidated. </desc> </method> <method type="void" ovadd="10.2.0"> <sel>setFireDate:</sel> <arg type="NSDate*">fireDate</arg> <desc> Change the fire date for the receiver. <br /> NB. You should <em>NOT</em> use this method for a timer which has been added to a run loop. The only time when it is safe to modify the fire date of a timer in a run loop is for a repeating timer when the timer is actually in the process of firing. </desc> </method> <method type="NSTimeInterval" ovadd="10.0.0"> <sel>timeInterval</sel> <desc> Returns the interval between firings, or zero if the timer does not repeat. </desc> </method> <method type="id" ovadd="1.0.0"> <sel>userInfo</sel> <desc> Returns the user info which was set for the timer when it was created, or <code>nil</code> if none was set or the timer is invalid. </desc> </method> </class> </chapter> </body> </gsdoc>