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<?xml version="1.0"?>
<!DOCTYPE gsdoc PUBLIC "-//GNUstep//DTD gsdoc 1.0.3//EN" "http://www.gnustep.org/gsdoc-1_0_3.dtd">
<!--
Copying and distribution of this file, with or without modification,
are permitted in any medium without royalty provided the copyright
notice and this notice are preserved.
-->
<gsdoc base="Functions" up="Base">
  <head>
    <title>Functions</title>
    <author name="Richard Frith-Macdonald"></author>
    <copy>2005 Free Software Foundation, Inc.</copy>
  </head>
  <body>
    <front>
      <contents />
      <chapter>
	<heading>Function index</heading>
	<index type="function" scope="file" />
      </chapter>
      <chapter>
	<heading>Macro index</heading>
	<index type="macro" scope="file" />
      </chapter>
    </front>
  <!--StartMacros-->
<!--StartNSBundleMacros-->
    <chapter>
      <heading>NSBundle macros</heading>
      <p></p>
      <macro name="NSLocalizedString" ovadd="1.0.0">
        <arg>key</arg>
        <arg>comment</arg>
        <desc>
          <p>
            This function (macro) is used to get the localized
            translation of the string
            <code><var>key</var></code>.
            <code><var>key</var></code> is looked up in the
            <code>Localizable.strings</code> file for the
            current language. The current language is
            determined by the available languages in which
            the application is translated, and by using the
            <code>NSLanguages</code> user defaults (which should
            contain an array of the languages preferred by the
            user, in order of preference).
          </p>
          <p>
            Technically, the function works by calling
            <code>localizedStringForKey:value:table:</code> on
            the main bundle, using <code>@""</code> as value, and
            <code>nil</code> as the table. The
            <code><var>comment</var></code> is ignored when the
            macro is expanded; but when we have tools which can
            generate the <code>Localizable.strings</code>
            files automatically from source code, the
            <code><var>comment</var></code> will be used by the
            tools and added as a <var>comment</var> before the
            string to translate. Upon finding something like
          </p>
          <p>
            <code>
              NSLocalizedString (@"My useful string",
              @"My useful <var>comment</var> about the string");
            </code>
          </p>
          <p>
            in the source code, the tools will generate a
            <var>comment</var> and the line
          </p>
          <p>
            <code>
              " My useful string" = "My useful string";
            </code>
          </p>
          <p>
            in the <code>Localizable.strings</code> file (the
            translator then can use this as a skeleton for
            the <code>Localizable.strings</code> for his/her own
            language, where she/he can replace the right hand
            side with the translation in her/his own language).
            The <var>comment</var> can help the translator to
            decide how to translate when it is not clear how to
            translate (because the original string is now out
            of context, and out of context might not be so clear
            what the string means). The <var>comment</var> is
            totally ignored by the library code.
          </p>
          <p>
            If you don't have a <var>comment</var> (because the
            string is so self-explanatory that it doesn't need
            it), you can leave it blank, by using <code>@""</code>
            as a <var>comment</var>. If the string might be unclear
            out of context, it is recommended that you add a
            <var>comment</var> (even if it is unused for now).
          </p>
        </desc>
      </macro>
      <macro name="NSLocalizedStringFromTable" ovadd="1.0.0">
        <arg>key</arg>
        <arg>tbl</arg>
        <arg>comment</arg>
        <desc>
          This function (macro) does the same as
          <code>NSLocalizedString</code>, but uses the table
          <code>table</code> rather than the default table. This
          means that the string to translate will be looked up in
          a different file than <code>Localizable.strings</code>. For
          example, if you pass <code>DatabaseErrors</code> as
          the <code>table</code>, the string will be looked up for
          translation in the file
          <code>DatabaseErrors.strings</code>. This allows you
          to have the same string translated in different ways, by
          having a different translation in different tables,
          and choosing between the different translation by
          choosing a different table.
        </desc>
      </macro>
      <macro name="NSLocalizedStringFromTableInBundle" ovadd="1.0.0">
        <arg>key</arg>
        <arg>tbl</arg>
        <arg>bundle</arg>
        <arg>comment</arg>
        <desc>
          This function is the full-blown localization function
          (it is actually a macro). It looks up the string
          <code><var>key</var></code> for translation in the
          table <code>table</code> of the <var>bundle</var>
          <code><var>bundle</var></code> (please refer to the
          NSBundle documentation for more information on how
          this lookup is done). <code><var>comment</var></code> is
          a <var>comment</var>, which is ignored by the library (it
          is discarded when the macro is expanded) but which can be
          used by tools which parse the source code and generate
          strings table to provide a <var>comment</var> which
          the translator can use when translating the string.
        </desc>
      </macro>
    </chapter>
<!--EndNSBundleMacros-->
<!--StartNSDecimalMacros-->
    <chapter>
      <heading>NSDecimal macros</heading>
      <p></p>
      <macro name="NSDecimalMaxSize" ovadd="10.0.0">
        <desc>
          Give a precision of at least 38 decimal digits requires
          128 bits.
        </desc>
      </macro>
    </chapter>
<!--EndNSDecimalMacros-->
<!--StartNSExceptionMacros-->
    <chapter>
      <heading>NSException macros</heading>
      <p></p>
      <macro name="NSAssert" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>args</arg>
        <vararg />
        <desc>
          Used in an ObjC method body. <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>args</var>.
        </desc>
      </macro>
      <macro name="NSAssert1" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <desc>
          Used in an ObjC method body (obsolete... use NSAssert).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>
        </desc>
      </macro>
      <macro name="NSAssert2" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <desc>
          Used in an ObjC method body (obsolete... use NSAssert).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>
        </desc>
      </macro>
      <macro name="NSAssert3" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <arg>arg3</arg>
        <desc>
          Used in an ObjC method body (obsolete... use NSAssert).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>, <var>arg3</var>
        </desc>
      </macro>
      <macro name="NSAssert4" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <arg>arg3</arg>
        <arg>arg4</arg>
        <desc>
          Used in an ObjC method body (obsolete... use NSAssert).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>, <var>arg3</var>,
            <var>arg4</var>
        </desc>
      </macro>
      <macro name="NSAssert5" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <arg>arg3</arg>
        <arg>arg4</arg>
        <arg>arg5</arg>
        <desc>
          Used in an ObjC method body (obsolete... use NSAssert).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>, <var>arg3</var>,
            <var>arg4</var>, <var>arg5</var>
        </desc>
      </macro>
      <macro name="NSCAssert" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>args</arg>
        <vararg />
        <desc>
          Used in plain C code (not in an ObjC method body).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var>
        </desc>
      </macro>
      <macro name="NSCAssert1" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <desc>
          Obsolete... use
          <ref type="function" id="NSCAssert">
            NSCAssert()
          </ref>
          . <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>
        </desc>
      </macro>
      <macro name="NSCAssert2" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <desc>
          Obsolete... use
          <ref type="function" id="NSCAssert">
            NSCAssert()
          </ref>
          . <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>
        </desc>
      </macro>
      <macro name="NSCAssert3" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <arg>arg3</arg>
        <desc>
          Obsolete... use
          <ref type="function" id="NSCAssert">
            NSCAssert()
          </ref>
          . <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>, <var>arg3</var>
        </desc>
      </macro>
      <macro name="NSCAssert4" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <arg>arg3</arg>
        <arg>arg4</arg>
        <desc>
          Obsolete... use
          <ref type="function" id="NSCAssert">
            NSCAssert()
          </ref>
          . <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>, <var>arg3</var>,
            <var>arg4</var>
        </desc>
      </macro>
      <macro name="NSCAssert5" ovadd="1.0.0">
        <arg>condition</arg>
        <arg>desc</arg>
        <arg>arg1</arg>
        <arg>arg2</arg>
        <arg>arg3</arg>
        <arg>arg4</arg>
        <arg>arg5</arg>
        <desc>
          Obsolete... use
          <ref type="function" id="NSCAssert">
            NSCAssert()
          </ref>
          . <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception using <var>desc</var> and
            <var>arg1</var>, <var>arg2</var>, <var>arg3</var>,
            <var>arg4</var>, <var>arg5</var>
        </desc>
      </macro>
      <macro name="NSCParameterAssert" ovadd="1.0.0">
        <arg>condition</arg>
        <desc>
          Used in plain C code (not in an ObjC method body).
          <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception saying that an invalid parameter
            was supplied to the method.
        </desc>
      </macro>
      <macro name="NSParameterAssert" ovadd="1.0.0">
        <arg>condition</arg>
        <desc>
          Used in an ObjC method body. <br /> See
          <ref type="class" id="NSAssertionHandler">NSAssertionHandler</ref>
            for details. <br /> When <var>condition</var> is false,
            raise an exception saying that an invalid parameter
            was supplied to the method.
        </desc>
      </macro>
    </chapter>
<!--EndNSExceptionMacros-->
<!--StartNSInvocationMacros-->
    <chapter>
      <heading>NSInvocation macros</heading>
      <p></p>
      <macro name="NS_INVOCATION" ovadd="1.0.0">
        <arg>aClass</arg>
        <arg>message</arg>
        <vararg />
        <desc>
          Creates and returns an autoreleased invocation
          containing a <var>message</var> to an instance of
          the class. The 'message' consists of selector and
          arguments like a standard ObjectiveC method call.
          <br /> Before using the returned invocation, you need
          to set its target.
        </desc>
      </macro>
      <macro name="NS_MESSAGE" ovadd="1.0.0">
        <arg>target</arg>
        <arg>message</arg>
        <vararg />
        <desc>
          Creates and returns an autoreleased invocation
          containing a <var>message</var> to the
          <var>target</var> object. The 'message' consists of
          selector and arguments like a standard ObjectiveC
          method call.
        </desc>
      </macro>
    </chapter>
<!--EndNSInvocationMacros-->
<!--StartNSObjCRuntimeMacros-->
    <chapter>
      <heading>NSObjCRuntime macros</heading>
      <p></p>
      <macro name="FOUNDATION_EXPORT" ovadd="1.0.0">
        <desc>
          Declare the foundation export macro as an alias to
          GS_EXPORT
        </desc>
      </macro>
      <macro name="NS_CLASS_AVAILABLE" ovadd="1.0.0">
        <vararg />
        <desc>
          Declare Apple availability macros for compatibility
          purposes as no-ops.
        </desc>
      </macro>
    </chapter>
<!--EndNSObjCRuntimeMacros-->
<!--EndMacros-->
<!--StartFunctions-->
<!--StartNSDebugFunctions-->
    <chapter>
      <heading>NSDebug functions</heading>
      <p></p>
      <function type="BOOL" name="GSDebugAllocationActive" ovadd="1.0.0">
        <arg type="BOOL">active</arg>
        <desc>
          This function activates or deactivates object allocation
          debugging. <br /> Returns the previous state.
          <br /> You should call this function to activate
          allocation debugging before using any of the other
          allocation debugging functions such as
          <ref type="function" id="GSDebugAllocationList">
            GSDebugAllocationList()
          </ref>
          or
          <ref type="function" id="GSDebugAllocationTotal">
            GSDebugAllocationTotal()
          </ref>
          . <br /> Object allocation debugging should not affect
          performance too much, and is very useful as it
          allows you to monitor how many objects of each class
          your application has allocated.
        </desc>
      </function>
      <function type="void" name="GSDebugAllocationActiveRecordingObjects" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <desc>
          DEPRECATED... use GSDebugAllocationRecordObjects
          instead.
        </desc>
      </function>
      <function type="void" name="GSDebugAllocationAdd" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <arg type="id">o</arg>
        <desc>
          Used internally by
          <ref type="function" id="NSAllocateObject">
            NSAllocateObject()
          </ref>
          ... you probably don't need this.
        </desc>
      </function>
      <function type="Class*" name="GSDebugAllocationClassList" ovadd="1.0.0">
        <desc>
          This function returns a NULL terminated array listing
          all the classes for which statistical information has
          been collected. Usually, you call this function, and
          then loop on all the classes returned, and for each one
          you get current, peak and total count by using
          <ref type="function" id="GSDebugAllocationCount">
            GSDebugAllocationCount()
          </ref>
          ,
          <ref type="function" id="GSDebugAllocationPeak">
            GSDebugAllocationPeak()
          </ref>
          and
          <ref type="function" id="GSDebugAllocationTotal">
            GSDebugAllocationTotal()
          </ref>
          .
        </desc>
      </function>
      <function type="int" name="GSDebugAllocationCount" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <desc>
          <p>
            Returns the number of instances of the specified
            class which are currently allocated. This number is
            very important to detect memory leaks. If you notice
            that this number is constantly increasing without
            apparent reason, it is very likely a memory leak -
            you need to check that you are correctly releasing
            objects of this class, otherwise when your
            application runs for a <strong>long</strong>
            time, it will eventually allocate so many objects as
            to eat up all your system's memory...
          </p>
          <p>
            This function, like the ones below, returns the number
            of objects allocated/released from the time when
            <ref type="function" id="GSDebugAllocationActive">
              GSDebugAllocationActive()
            </ref>
            was first called. A negative number means that in
            total, there are less objects of this class
            allocated now than there were when you called
            <ref type="function" id="GSDebugAllocationActive">
              GSDebugAllocationActive()
            </ref>
            ; a positive one means there are more.
          </p>
        </desc>
      </function>
      <function type="const char*" name="GSDebugAllocationList" ovadd="1.0.0">
        <arg type="BOOL">changeFlag</arg>
        <desc>
          This function returns a newline separated list of the
          classes which have instances allocated, and the
          instance counts. If the 'changeFlag' argument is
          <code>YES</code> then the list gives the number of
          instances allocated/deallocated since the function
          was last called with that setting. This function only
          returns the current count of instances (not the peak
          or total count), but its output is ready to be displayed
          or logged.
        </desc>
      </function>
      <function type="const char*" name="GSDebugAllocationListAll" ovadd="1.0.0">
        <desc>
          This function returns a newline separated list of the
          classes which have had instances allocated at any
          point, and the total count of the number of instances
          allocated for each class. The difference with
          <ref type="function" id="GSDebugAllocationList">
            GSDebugAllocationList()
          </ref>
          is that this function returns also classes which have no
          objects allocated at the moment, but which had in the
          past.
        </desc>
      </function>
      <function type="NSArray*" name="GSDebugAllocationListRecordedObjects" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <desc>
          This function returns an array containing all the
          allocated objects of a certain class which have
          been recorded... to start the recording, you need to
          invoke
          <ref type="function" id="GSDebugAllocationRecordObjects">
            GSDebugAllocationRecordObjects()
          </ref>
          . Presumably, you will immediately call
          <ref type="method" id="-description" class="NSObject">
            [NSObject -description]
          </ref>
          on them to find out the objects you are leaking. The
          objects are returned in an autoreleased array, so
          until the array is deallocated, the objects are not
          released.
        </desc>
      </function>
      <function type="int" name="GSDebugAllocationPeak" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <desc>
          Returns the peak number of instances of the specified
          class which have been concurrently allocated. If this
          number is very high, it means at some point in time
          you had a situation with a huge number of objects of this
          class allocated - this is an indicator that probably at
          some point in time your application was using a lot of
          memory - so you might want to investigate whether you
          can prevent this problem by inserting autorelease pools
          in your application's processing loops.
        </desc>
      </function>
      <function type="BOOL" name="GSDebugAllocationRecordObjects" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <arg type="BOOL">newState</arg>
        <desc>
          This function activates (or deactivates) tracking all
          allocated instances of the specified class
          <var>c</var>. <br /> Turning on tracking implicitly
          turns on memory debug (counts) for all classes
          (GSAllocationActive()). <br />
          Deactivation of tracking releases all currently
          tracked instances of the class (but deactivation of
          general counting does not). <br /> The previous
          tracking state as reported as the return value of
          this function. <br /> This tracking can slow your
          application down, so you should use it only when
          you are into serious debugging. Usually, you will monitor
          your application by using the functions
          <ref type="function" id="GSDebugAllocationList">
            GSDebugAllocationList()
          </ref>
          and similar, which do not slow things down much and
          return * the number of allocated instances; when (if)
          by studying the reports generated by these functions you
          have found a leak of objects of a certain class, and if
          you can't figure out how to fix it by looking at the
          code, you can use this function to start tracking
          allocated instances of that class, and the
          following one can sometime allow you to list the
          leaked objects directly.
        </desc>
      </function>
      <function type="void" name="GSDebugAllocationRemove" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <arg type="id">o</arg>
        <desc>
          Used internally by
          <ref type="function" id="NSDeallocateObject">
            NSDeallocateObject()
          </ref>
          ... you probably don't need this.
        </desc>
      </function>
      <function type="id" name="GSDebugAllocationTagRecordedObject" ovadd="1.0.0">
        <arg type="id">object</arg>
        <arg type="id">tag</arg>
        <desc>
          This function associates the supplied <var>tag</var>
          with a recorded <var>object</var> and returns the
          <var>tag</var> which was previously associated with it
          (if any). <br /> If the <var>object</var> was not
          recorded, the method returns <code>nil</code>
          <br /> The <var>tag</var> is retained while it is
          associated with the <var>object</var>. <br /> If
          the tagged <var>object</var> is deallocated, the
          <var>tag</var> is released (so you can track the
          lifetime of the <var>object</var> by having the
          <var>tag</var> perform some operation when it is
          released). <br /> See also the
          <ref type="function" id="NSDebugFRLog">
            NSDebugFRLog()
          </ref>
          and
          <ref type="function" id="NSDebugMRLog">
            NSDebugMRLog()
          </ref>
          macros.
        </desc>
      </function>
      <function type="int" name="GSDebugAllocationTotal" ovadd="1.0.0">
        <arg type="Class">c</arg>
        <desc>
          Returns the total number of instances of the
          specified class <var>c</var> which have been
          allocated - basically the number of times you have
          allocated an object of this class. If this number
          is very high, it means you are creating a lot of objects
          of this class; even if you are releasing them correctly,
          you must not forget that allocating and deallocating
          objects is usually one of the slowest things you can
          do, so you might want to consider whether you can reduce
          the number of allocations and deallocations that you are
          doing - for example, by recycling objects of this
          class, uniquing them, and/or using some sort of
          flyweight pattern. It might also be possible that
          you are unnecessarily creating too many objects of this
          class. Well - of course some times there is nothing
          you can do about it.
        </desc>
      </function>
      <function type="void" name="GSSetDebugAllocationFunctions" ovadd="1.0.0">
        <arg type="void(*)">newAddObjectFunc</arg>
        <arg type="void(*)">newRemoveObjectFunc</arg>
        <desc>
          This functions allows to set own function callbacks for
          debugging allocation of objects. Useful if you
          intend to write your own object allocation code.
        </desc>
      </function>
      <function type="NSUInteger" name="NSCountFrames" ovadd="1.0.0">
        <desc>
          Retrieve stack information. Use caution: uses
          built-in gcc functions and currently only works up
          to 100 frames.
        </desc>
      </function>
      <function type="void*" name="NSFrameAddress" ovadd="1.0.0">
        <arg type="NSUInteger">offset</arg>
        <desc>
          Retrieve stack information. Use caution: uses
          built-in gcc functions and currently only works up
          to 100 frames.
        </desc>
      </function>
      <function type="void*" name="NSReturnAddress" ovadd="1.0.0">
        <arg type="NSUInteger">offset</arg>
        <desc>
          Retrieve stack information. Use caution: uses
          built-in gcc functions and currently only works up
          to 100 frames.
        </desc>
      </function>
    </chapter>
<!--EndNSDebugFunctions-->
<!--StartNSDecimalFunctions-->
    <chapter>
      <heading>NSDecimal functions</heading>
      <p></p>
      <function type="NSCalculationError" name="NSDecimalAdd" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">left</arg>
        <arg type="const NSDecimal*">right</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Adds two decimals and returns <var>result</var> to
          38-digit precision. See the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol for a description of <var>mode</var> and
            the return value. The <var>result</var> should be
            preallocated but can be the same as
            <var>left</var> or <var>right</var>.
        </desc>
      </function>
      <function type="void" name="NSDecimalCompact" ovadd="10.0.0">
        <arg type="NSDecimal*">number</arg>
        <desc>
          Tries to reduce memory used to store <var>number</var>
          internally.
        </desc>
      </function>
      <function type="NSComparisonResult" name="NSDecimalCompare" ovadd="10.0.0">
        <arg type="const NSDecimal*">leftOperand</arg>
        <arg type="const NSDecimal*">rightOperand</arg>
        <desc>
          Returns <code>NSOrderedDescending</code>,
          <code>NSOrderedSame</code>, or
          <code>NSOrderedAscending</code> depending on whether
          <var>leftOperand</var> is greater than, equal to, or
          less than <var>rightOperand</var>.
        </desc>
      </function>
      <function type="void" name="NSDecimalCopy" ovadd="10.0.0">
        <arg type="NSDecimal*">destination</arg>
        <arg type="const NSDecimal*">source</arg>
        <desc>
          Copies value of decimal number to preallocated
          <var>destination</var>.
        </desc>
      </function>
      <function type="NSCalculationError" name="NSDecimalDivide" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">l</arg>
        <arg type="const NSDecimal*">rr</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Divides <var>l</var> by <var>rr</var> and returns
          <var>result</var> to 38-digit precision. See the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol for a description of <var>mode</var> and
            the return value. The <var>result</var> should be
            preallocated but can be the same as
            <var>l</var> or <var>rr</var>.
        </desc>
      </function>
      <function type="double" name="NSDecimalDouble" ovadd="10.0.0">
        <arg type="NSDecimal*">number</arg>
        <desc>
          Give back the value of a NSDecimal as a
          <strong>double</strong> in (preallocated) result.
        </desc>
      </function>
      <function type="void" name="NSDecimalFromComponents" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="unsigned long long int">mantissa</arg>
        <arg type="short int">exponent</arg>
        <arg type="BOOL">negative</arg>
        <desc>
          Create a NSDecimal with a <var>mantissa</var>,
          <var>exponent</var> and a <var>negative</var> flag in
          (preallocated) <var>result</var>.
        </desc>
      </function>
      <function type="void" name="NSDecimalFromString" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="NSString*">numberValue</arg>
        <arg type="NSDictionary*">locale</arg>
        <desc>
          Create a NSDecimal from a string using the
          <var>locale</var>, in (preallocated) <var>result</var>.
        </desc>
      </function>
      <function type="BOOL" name="NSDecimalIsNotANumber" ovadd="10.0.0">
        <arg type="const NSDecimal*">decimal</arg>
        <desc>
          Returns whether <var>decimal</var> represents an
          invalid number (i.e., an "NaN" as might result from
          an overflow or a division by zero).
        </desc>
      </function>
      <function type="void" name="NSDecimalMax" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <desc>
          Give back the biggest NSDecimal in (preallocated)
          <var>result</var>.
        </desc>
      </function>
      <function type="void" name="NSDecimalMin" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <desc>
          Give back the smallest NSDecimal in (preallocated)
          <var>result</var>.
        </desc>
      </function>
      <function type="NSCalculationError" name="NSDecimalMultiply" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">l</arg>
        <arg type="const NSDecimal*">r</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Multiplies two decimals and returns
          <var>result</var> to 38-digit precision. See the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol for a description of <var>mode</var> and
            the return value. The <var>result</var> should be
            preallocated but can be the same as
            <var>l</var> or <var>r</var>.
        </desc>
      </function>
      <function type="NSCalculationError" name="NSDecimalMultiplyByPowerOf10" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">n</arg>
        <arg type="short int">power</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Multiplies <var>n</var> by 10^power and returns
          <var>result</var> to 38-digit precision. See the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol for a description of <var>mode</var> and
            the return value. The <var>result</var> should be
            preallocated but can be the same as
            <var>n</var>.
        </desc>
      </function>
      <function type="NSCalculationError" name="NSDecimalNormalize" ovadd="10.0.0">
        <arg type="NSDecimal*">n1</arg>
        <arg type="NSDecimal*">n2</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Sets the exponents of <var>n1</var> and <var>n2</var>
          equal to one another, adjusting mantissas as necessary
          to preserve values. This makes certain operations quicker.
        </desc>
      </function>
      <function type="NSCalculationError" name="NSDecimalPower" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">n</arg>
        <arg type="NSUInteger">power</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Raises <var>n</var> to <var>power</var> and returns
          <var>result</var> to 38-digit precision. See the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol for a description of <var>mode</var> and
            the return value. The <var>result</var> should be
            preallocated but can be the same as
            <var>n</var> or <var>power</var>.
        </desc>
      </function>
      <function type="void" name="NSDecimalRound" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">number</arg>
        <arg type="NSInteger">scale</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Rounds <var>number</var> to <var>result</var> such
          that it has at most <var>scale</var> digits to the right
          of its decimal point, according to <var>mode</var> (see
          the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol). The <var>result</var> should be
            preallocated but can be the same as
            <var>number</var>.
        </desc>
      </function>
      <function type="NSString*" name="NSDecimalString" ovadd="10.0.0">
        <arg type="const NSDecimal*">decimal</arg>
        <arg type="NSDictionary*">locale</arg>
        <desc>
          Returns a string representing the full
          <var>decimal</var> value, formatted according to
          <var>locale</var> (send <code>nil</code> here for
          default <var>locale</var>).
        </desc>
      </function>
      <function type="NSCalculationError" name="NSDecimalSubtract" ovadd="10.0.0">
        <arg type="NSDecimal*">result</arg>
        <arg type="const NSDecimal*">left</arg>
        <arg type="const NSDecimal*">right</arg>
        <arg type="NSRoundingMode">mode</arg>
        <desc>
          Subtracts two decimals and returns
          <var>result</var> to 38-digit precision. See the
          <ref type="protocol" id="(NSDecimalNumberBehaviors)">&lt;NSDecimalNumberBehaviors&gt;</ref>
            protocol for a description of <var>mode</var> and
            the return value. The <var>result</var> should be
            preallocated but can be the same as
            <var>left</var> or <var>right</var>.
        </desc>
      </function>
    </chapter>
<!--EndNSDecimalFunctions-->
<!--StartNSExceptionFunctions-->
    <chapter>
      <heading>NSException functions</heading>
      <p></p>
      <function type="NSUncaughtExceptionHandler*" name="NSGetUncaughtExceptionHandler" ovadd="1.0.0">
        <desc>
          Returns the exception handler called when an
          exception is generated and not caught by the
          programmer (by enclosing in <code>NS_DURING</code>
          and <code>NS_HANDLER</code>... <code>NS_ENDHANDLER</code>
          ). The default prints an error message and exits the
          program. You can change this behavior by calling
          <ref type="function" id="NSSetUncaughtExceptionHandler">
            NSSetUncaughtExceptionHandler()
          </ref>
          .
        </desc>
      </function>
      <function type="void" name="NSSetUncaughtExceptionHandler" ovadd="1.0.0">
        <arg type="NSUncaughtExceptionHandler*">handler</arg>
        <desc>
          <p>
            Sets the exception <var>handler</var> called when an
            exception is generated and not caught by the
            programmer (by enclosing in
            <code>NS_DURING</code> and <code>NS_HANDLER</code>
            ... <code>NS_ENDHANDLER</code>). The default prints an
            error message and exits the program. proc should take
            a single argument of type <code>NSException *</code>.
          </p>
          <p>
            NB. If the exception <var>handler</var> set by this
            function does not terminate the process, the
            process will be terminateed anyway. This is a
            safety precaution to ensure that, in the event of an
            exception being raised and not handled, the
            program does not try to continue running in a
            confused state (possibly doing horrible things
            like billing customers who shouldn't be billed etc),
            but shuts down as cleanly as possible.
          </p>
          <p>
            Process termination is normally accomplished by
            calling the standard exit function of the C runtime
            library, but if the environment variable
            CRASH_ON_ABORT is set to <code>YES</code> or
            TRUE or 1 the termination will be accomplished by
            calling the abort function instead, which should
            cause a core dump to be made for debugging.
          </p>
          <p>
            The value of proc should be a pointer to a function
            taking an
            <ref type="class" id="NSException">NSException</ref>
              instance as an argument.
            </p>
        </desc>
      </function>
      <function type="void" name="NSUncaughtExceptionHandler" ovadd="1.0.0">
        <arg type="NSException*">exception</arg>
        <desc>
          This is the type of the <var>exception</var> handler
          called when an <var>exception</var> is generated and
          not caught by the programmer. See
          <ref type="function" id="NSGetUncaughtExceptionHandler">
            NSGetUncaughtExceptionHandler()
          </ref>
          ,
          <ref type="function" id="NSSetUncaughtExceptionHandler">
            NSSetUncaughtExceptionHandler()
          </ref>
          .
        </desc>
      </function>
      <function type="void" name="_NSAddHandler" ovadd="1.0.0">
        <arg type="NSHandler*">handler</arg>
        <desc>
          Private support routine. Do not call directly.
        </desc>
      </function>
      <function type="void" name="_NSRemoveHandler" ovadd="1.0.0">
        <arg type="NSHandler*">handler</arg>
        <desc>
          Private support routine. Do not call directly.
        </desc>
      </function>
    </chapter>
<!--EndNSExceptionFunctions-->
<!--StartNSGeometryFunctions-->
    <chapter>
      <heading>NSGeometry functions</heading>
      <p></p>
      <function type="BOOL" name="NSContainsRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="NSRect">bRect</arg>
        <desc>
          Returns 'YES' iff <var>aRect</var> totally encloses
          <var>bRect</var>. NOTE: For this to be the case,
          <var>aRect</var> cannot be empty, nor can any side of
          <var>bRect</var> go beyond any side of <var>aRect</var>
          . Note that this behavior is different than the original
          OpenStep behavior, where the sides of
          <var>bRect</var> could not touch <var>aRect</var>.
        </desc>
      </function>
      <function type="void" name="NSDivideRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="NSRect*">slice</arg>
        <arg type="NSRect*">remainder</arg>
        <arg type="CGFloat">amount</arg>
        <arg type="NSRectEdge">edge</arg>
        <desc>
          Divides <var>aRect</var> into two rectangles (namely
          <var>slice</var> and <var>remainder</var>) by "cutting"
          aRect---parallel to, and a distance
          <var>amount</var> from the given <var>edge</var> of
          <var>aRect</var>. You may pass 0 in as either of
          <var>slice</var> or <var>remainder</var> to avoid
          obtaining either of the created rectangles.
        </desc>
      </function>
      <function type="BOOL" name="NSEdgeInsetsEqual" ovadd="0.0.0">
        <arg type="NSEdgeInsets">e1</arg>
        <arg type="NSEdgeInsets">e2</arg>
        <desc>
          Compares two edge insets for equality.
        </desc>
      </function>
      <function type="NSEdgeInsets" name="NSEdgeInsetsMake" ovadd="10.7.0">
        <arg type="CGFloat">top</arg>
        <arg type="CGFloat">left</arg>
        <arg type="CGFloat">bottom</arg>
        <arg type="CGFloat">right</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="BOOL" name="NSEqualPoints" ovadd="1.0.0">
        <arg type="NSPoint">aPoint</arg>
        <arg type="NSPoint">bPoint</arg>
        <desc>
          Returns 'YES' iff aPoint's and bPoint's x- and
          y-coordinates are the same.
        </desc>
      </function>
      <function type="BOOL" name="NSEqualRects" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="NSRect">bRect</arg>
        <desc>
          Test geometric relationships... <br /> Returns 'YES' iff
          aRect's and bRect's origin and size are the same.
        </desc>
      </function>
      <function type="BOOL" name="NSEqualSizes" ovadd="1.0.0">
        <arg type="NSSize">aSize</arg>
        <arg type="NSSize">bSize</arg>
        <desc>
          Returns 'YES' iff aSize's and bSize's width and
          height are the same.
        </desc>
      </function>
      <function type="CGFloat" name="NSHeight" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns aRect's height.
        </desc>
      </function>
      <function type="NSRect" name="NSInsetRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="CGFloat">dX</arg>
        <arg type="CGFloat">dY</arg>
        <desc>
          Returns the rectangle obtained by moving each of
          aRect's horizontal sides inward by dy and each of
          aRect's vertical sides inward by dx. <br /> NB. For
          MacOS-X compatability, this is permitted to return a
          rectanglew with nagative width or height, strange
          as that seems.
        </desc>
      </function>
      <function type="NSRect" name="NSIntegralRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns a rectangle obtained by expanding
          <var>aRect</var> minimally so that all four of its
          defining components are integers.
        </desc>
      </function>
      <function type="NSRect" name="NSIntersectionRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="NSRect">bRect</arg>
        <desc>
          Returns the largest rectangle which lies in both
          <var>aRect</var> and <var>bRect</var>. If
          <var>aRect</var> and <var>bRect</var> have empty
          intersection (or, rather, intersection of
          measure zero, since this includes having their
          intersection be only a point or a line), then
          the empty rectangle is returned.
        </desc>
      </function>
      <function type="BOOL" name="NSIntersectsRect" ovadd="10.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="NSRect">bRect</arg>
        <desc>
          Returns <code>YES</code> if <var>aRect</var> and
          <var>bRect</var> have non-zero intersection area
          (intersecting at a line or a point doesn't
          count).
        </desc>
      </function>
      <function type="BOOL" name="NSIsEmptyRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns 'YES' iff the area of <var>aRect</var> is
          zero (i.e., iff either of aRect's width or height is
          negative or zero).
        </desc>
      </function>
      <function type="NSPoint" name="NSMakePoint" ovadd="1.0.0">
        <arg type="CGFloat">x</arg>
        <arg type="CGFloat">y</arg>
        <desc>
          Returns an NSPoint having x-coordinate X and
          y-coordinate Y.
        </desc>
      </function>
      <function type="NSRect" name="NSMakeRect" ovadd="1.0.0">
        <arg type="CGFloat">x</arg>
        <arg type="CGFloat">y</arg>
        <arg type="CGFloat">w</arg>
        <arg type="CGFloat">h</arg>
        <desc>
          Returns an NSRect having point of origin (
          <var>x</var>, <var>y</var>) and size {<var>w</var>,
          <var>h</var>}.
        </desc>
      </function>
      <function type="NSSize" name="NSMakeSize" ovadd="1.0.0">
        <arg type="CGFloat">w</arg>
        <arg type="CGFloat">h</arg>
        <desc>
          Returns an NSSize having width <var>w</var> and
          height <var>h</var>.
        </desc>
      </function>
      <function type="CGFloat" name="NSMaxX" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns the greatest x-coordinate value still inside
          <var>aRect</var>.
        </desc>
      </function>
      <function type="CGFloat" name="NSMaxY" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns the greatest y-coordinate value still inside
          <var>aRect</var>.
        </desc>
      </function>
      <function type="CGFloat" name="NSMidX" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns the x-coordinate of aRect's middle point.
        </desc>
      </function>
      <function type="CGFloat" name="NSMidY" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns the y-coordinate of aRect's middle point.
        </desc>
      </function>
      <function type="CGFloat" name="NSMinX" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns the least x-coordinate value still inside
          <var>aRect</var>.
        </desc>
      </function>
      <function type="CGFloat" name="NSMinY" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns the least y-coordinate value still inside
          <var>aRect</var>.
        </desc>
      </function>
      <function type="BOOL" name="NSMouseInRect" ovadd="1.0.0">
        <arg type="NSPoint">aPoint</arg>
        <arg type="NSRect">aRect</arg>
        <arg type="BOOL">flipped</arg>
        <desc>
          Returns 'YES' iff <var>aPoint</var> is inside
          <var>aRect</var>.
        </desc>
      </function>
      <function type="NSRect" name="NSOffsetRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="CGFloat">dx</arg>
        <arg type="CGFloat">dy</arg>
        <desc>
          Returns the rectangle obtained by translating
          <var>aRect</var> horizontally by <var>dx</var> and
          vertically by <var>dy</var>.
        </desc>
      </function>
      <function type="NSPoint" name="NSPointFromString" ovadd="1.0.0">
        <arg type="NSString*">string</arg>
        <desc>
          Parses point from <var>string</var> of form "
          <code>{x=a; y=b}</code> ". (0,0) returned if parsing
          fails.
        </desc>
      </function>
      <function type="BOOL" name="NSPointInRect" ovadd="1.0.0">
        <arg type="NSPoint">aPoint</arg>
        <arg type="NSRect">aRect</arg>
        <desc>
          Just like 'NSMouseInRect(<var>aPoint</var>,
          <var>aRect</var>, <code>YES</code>)'.
        </desc>
      </function>
      <function type="NSRect" name="NSRectFromString" ovadd="1.0.0">
        <arg type="NSString*">string</arg>
        <desc>
          Parses point from <var>string</var> of form "
          <code>{x=a; y=b; width=c; height=d}</code> ".
          Rectangle of 0 size at origin returned if parsing
          fails.
        </desc>
      </function>
      <function type="NSSize" name="NSSizeFromString" ovadd="1.0.0">
        <arg type="NSString*">string</arg>
        <desc>
          Parses size from <var>string</var> of form "
          <code>{width=a; height=b}</code> ". Size of 0,0
          returned if parsing fails.
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromPoint" ovadd="1.0.0">
        <arg type="NSPoint">aPoint</arg>
        <desc>
          Returns an NSString of the form "{x=X; y=Y}", where X
          and Y are the x- and y-coordinates of <var>aPoint</var>,
          respectively. <br /> Get a String
          Representation...
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns an NSString of the form "{x=X; y=Y; width=W;
          height=H}", where X, Y, W, and H are the
          x-coordinate, y-coordinate, width, and height
          of <var>aRect</var>, respectively.
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromSize" ovadd="1.0.0">
        <arg type="NSSize">aSize</arg>
        <desc>
          Returns an NSString of the form "{width=W;
          height=H}", where W and H are the width and
          height of <var>aSize</var>, respectively.
        </desc>
      </function>
      <function type="NSRect" name="NSUnionRect" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <arg type="NSRect">bRect</arg>
        <desc>
          Returns the smallest rectangle which contains both
          <var>aRect</var> and <var>bRect</var> (modulo a set of
          measure zero). If either of <var>aRect</var> or
          <var>bRect</var> is an empty rectangle, then the other
          rectangle is returned. If both are empty, then the
          empty rectangle is returned.
        </desc>
      </function>
      <function type="CGFloat" name="NSWidth" ovadd="1.0.0">
        <arg type="NSRect">aRect</arg>
        <desc>
          Returns aRect's width.
        </desc>
      </function>
    </chapter>
<!--EndNSGeometryFunctions-->
<!--StartNSHashTableFunctions-->
    <chapter>
      <heading>NSHashTable functions</heading>
      <p></p>
      <function type="NSArray*" name="NSAllHashTableObjects" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="BOOL" name="NSCompareHashTables" ovadd="1.0.0">
        <arg type="NSHashTable*">table1</arg>
        <arg type="NSHashTable*">table2</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSHashTable*" name="NSCopyHashTableWithZone" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <arg type="NSZone*">zone</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSUInteger" name="NSCountHashTable" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSHashTable*" name="NSCreateHashTable" ovadd="1.0.0">
        <arg type="NSHashTableCallBacks">callBacks</arg>
        <arg type="NSUInteger">capacity</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSHashTable*" name="NSCreateHashTableWithZone" ovadd="1.0.0">
        <arg type="NSHashTableCallBacks">callBacks</arg>
        <arg type="NSUInteger">capacity</arg>
        <arg type="NSZone*">zone</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSEndHashTableEnumeration" ovadd="1.0.0">
        <arg type="NSHashEnumerator*">enumerator</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSHashEnumerator" name="NSEnumerateHashTable" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSFreeHashTable" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void*" name="NSHashGet" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <arg type="const void*">element</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSHashInsert" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <arg type="const void*">element</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void*" name="NSHashInsertIfAbsent" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <arg type="const void*">element</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSHashInsertKnownAbsent" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <arg type="const void*">element</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSHashRemove" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <arg type="const void*">element</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void*" name="NSNextHashEnumeratorItem" ovadd="1.0.0">
        <arg type="NSHashEnumerator*">enumerator</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSResetHashTable" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromHashTable" ovadd="1.0.0">
        <arg type="NSHashTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
    </chapter>
<!--EndNSHashTableFunctions-->
<!--StartNSLockFunctions-->
    <chapter>
      <heading>NSLock functions</heading>
      <p></p>
      <function type="void" name="NSLock_error_handler" ovadd="1.0.0">
        <arg type="id">obj</arg>
        <arg type="SEL">_cmd</arg>
        <arg type="BOOL">stop</arg>
        <arg type="NSString*">msg</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
    </chapter>
<!--EndNSLockFunctions-->
<!--StartNSMapTableFunctions-->
    <chapter>
      <heading>NSMapTable functions</heading>
      <p></p>
      <function type="NSArray*" name="NSAllMapTableKeys" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSArray*" name="NSAllMapTableValues" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="BOOL" name="NSCompareMapTables" ovadd="1.0.0">
        <arg type="NSMapTable*">table1</arg>
        <arg type="NSMapTable*">table2</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSMapTable*" name="NSCopyMapTableWithZone" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="NSZone*">zone</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSUInteger" name="NSCountMapTable" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSMapTable*" name="NSCreateMapTable" ovadd="1.0.0">
        <arg type="NSMapTableKeyCallBacks">keyCallBacks</arg>
        <arg type="NSMapTableValueCallBacks">valueCallBacks</arg>
        <arg type="NSUInteger">capacity</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSMapTable*" name="NSCreateMapTableWithZone" ovadd="1.0.0">
        <arg type="NSMapTableKeyCallBacks">keyCallBacks</arg>
        <arg type="NSMapTableValueCallBacks">valueCallBacks</arg>
        <arg type="NSUInteger">capacity</arg>
        <arg type="NSZone*">zone</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSEndMapTableEnumeration" ovadd="1.0.0">
        <arg type="NSMapEnumerator*">enumerator</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSMapEnumerator" name="NSEnumerateMapTable" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSFreeMapTable" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void*" name="NSMapGet" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="const void*">key</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSMapInsert" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="const void*">key</arg>
        <arg type="const void*">value</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void*" name="NSMapInsertIfAbsent" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="const void*">key</arg>
        <arg type="const void*">value</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSMapInsertKnownAbsent" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="const void*">key</arg>
        <arg type="const void*">value</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="BOOL" name="NSMapMember" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="const void*">key</arg>
        <arg type="void**">originalKey</arg>
        <arg type="void**">value</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSMapRemove" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <arg type="const void*">key</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="BOOL" name="NSNextMapEnumeratorPair" ovadd="1.0.0">
        <arg type="NSMapEnumerator*">enumerator</arg>
        <arg type="void**">key</arg>
        <arg type="void**">value</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="void" name="NSResetMapTable" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromMapTable" ovadd="1.0.0">
        <arg type="NSMapTable*">table</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
    </chapter>
<!--EndNSMapTableFunctions-->
<!--StartNSObjCRuntimeFunctions-->
    <chapter>
      <heading>NSObjCRuntime functions</heading>
      <p></p>
      <function type="NSRecursiveLock*" name="GSLogLock" ovadd="0.0.0" ovrem="0.0.0">
        <desc>
          Returns the lock used to protect the GNUstep
          <ref type="function" id="NSLogv">
            NSLogv()
          </ref>
          implementation. Use this to protect changes
          to
          <ref type="variable" id="_NSLogDescriptor">
            _NSLogDescriptor
          </ref>
          and
          <ref type="variable" id="_NSLog_printf_handler">
            _NSLog_printf_handler
          </ref>
        </desc>
      </function>
      <function type="Class" name="NSClassFromString" ovadd="1.0.0">
        <arg type="NSString*">aClassName</arg>
        <desc>
          Returns the class whose name is supplied in the
          <var>aClassName</var> argument, or Nil if a
          <code>nil</code> string is supplied. If no such class
          has been loaded, the function returns Nil.
        </desc>
      </function>
      <function type="const char*" name="NSGetSizeAndAlignment" ovadd="1.0.0">
        <arg type="const char*">typePtr</arg>
        <arg type="NSUInteger*">sizep</arg>
        <arg type="NSUInteger*">alignp</arg>
        <desc>
          When provided with a C string containing encoded type
          information, this method extracts size and
          alignment information for the specified type into
          the buffers pointed to by <var>sizep</var> and
          <var>alignp</var>. <br /> If either <var>sizep</var> or
          <var>alignp</var> is a null pointer, the corresponding
          data is not extracted. <br /> The function returns a
          pointer into the type information C string
          immediately after the decoded information.
        </desc>
      </function>
      <function type="void" name="NSLog" ovadd="1.0.0">
        <arg type="NSString*">format</arg>
        <vararg />
        <desc>
          <p>
            Provides the standard OpenStep logging facility.
            For details see the lower level
            <ref type="function" id="NSLogv">
              NSLogv()
            </ref>
            function (which this function uses).
          </p>
          <p>
            GNUstep provides powerful alternatives for logging
            ... see
            <ref type="function" id="NSDebugLog">
              NSDebugLog()
            </ref>
            , <ref type="function" id="NSWarnLog">NSWarnLog()</ref>
            and <ref type="function" id="GSPrintf">GSPrintf()</ref>
            for example. We recommend the use of
            <ref type="function" id="NSDebugLog">
              NSDebugLog()
            </ref>
            and its relatives for debug purposes, and
            <ref type="function" id="GSPrintf">
              GSPrintf()
            </ref>
            for general log messages, with
            <ref type="function" id="NSLog">
              NSLog()
            </ref>
            being reserved for reporting possible/likely errors.
            <ref type="function" id="GSPrintf">
              GSPrintf()
            </ref>
            is declared in GSObjCRuntime.h.
          </p>
        </desc>
      </function>
      <function type="void" name="NSLog_printf_handler" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSString*">message</arg>
        <desc>
          OpenStep spec states that log messages go to stderr,
          but just in case someone wants them to go somewhere else,
          they can implement a function like this and assign a
          pointer to it to _NSLog_printf_handler.
        </desc>
      </function>
      <function type="void" name="NSLogv" ovadd="1.0.0">
        <arg type="NSString*">format</arg>
        <arg type="va_list">args</arg>
        <desc>
          The core logging function...
          <p>
            The function generates a standard log entry by
            prepending process ID and date/time information
            to your message, and ensuring that a newline is present
            at the end of the message.
          </p>
          <p>
            In GNUstep, the GSLogThread user default may be set to
            <code>YES</code> in order to instruct this function
            to include the name (if any) of the current thread after
            the process ID. This can help you to track the behavior
            of a multi-threaded program. <br /> Also the GSLogOffset
            user default may be set to <code>YES</code> in order
            to instruct this function to include the time zone
            offset in the timestamp it logs (good when examining
            debug logs from systems running in different
            countries).
          </p>
          <p>
            The resulting message is then passed to a handler
            function to perform actual output. Locking is
            performed around the call to the function
            actually writing the message out, to ensure that
            logging is thread-safe. However, the actual
            creation of the message written is only as safe as
            the
            <ref type="method" id="-description" class="NSObject">
              [NSObject -description]
            </ref>
            methods of the arguments you supply.
          </p>
          <p>
            The function to write the data is pointed to by
            <ref type="variable" id="_NSLog_printf_handler">
              _NSLog_printf_handler
            </ref>
          </p>
        </desc>
      </function>
      <function type="Protocol*" name="NSProtocolFromString" ovadd="10.5.0">
        <arg type="NSString*">aProtocolName</arg>
        <desc>
          Returns the protocol whose name is supplied in the
          <var>aProtocolName</var> argument, or 0 if a
          <code>nil</code> string is supplied.
        </desc>
      </function>
      <function type="SEL" name="NSSelectorFromString" ovadd="1.0.0">
        <arg type="NSString*">aSelectorName</arg>
        <desc>
          Returns (creating if necessary) the selector whose
          name is supplied in the <var>aSelectorName</var>
          argument, or 0 if a <code>nil</code> string is
          supplied.
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromClass" ovadd="1.0.0">
        <arg type="Class">aClass</arg>
        <desc>
          Returns an
          <ref type="class" id="NSString">NSString</ref>
            object containing the class name for
            <var>aClass</var>. If <var>aClass</var> is 0, returns
            <code>nil</code>.
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromProtocol" ovadd="10.5.0">
        <arg type="Protocol*">aProtocol</arg>
        <desc>
          Returns a string object containing the name for
          <var>aProtocol</var>. If <var>aProtocol</var> is 0,
          returns <code>nil</code>.
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromSelector" ovadd="1.0.0">
        <arg type="SEL">aSelector</arg>
        <desc>
          Returns a string object containing the name for
          <var>aSelector</var>. If <var>aSelector</var> is 0,
          returns <code>nil</code>.
        </desc>
      </function>
    </chapter>
<!--EndNSObjCRuntimeFunctions-->
<!--StartNSObjectFunctions-->
    <chapter>
      <heading>NSObject functions</heading>
      <p></p>
      <function type="id" name="NSAllocateObject" ovadd="1.0.0">
        <arg type="Class">aClass</arg>
        <arg type="NSUInteger">extraBytes</arg>
        <arg type="NSZone*">zone</arg>
        <desc>
          Used to allocate memory to hold an object, and
          initialise the class of the object to be
          <var>aClass</var> etc. The allocated memory will be
          <var>extraBytes</var> larger than the space actually
          needed to hold the instance variables of the object.
          <br /> This function is used by the
          <ref type="method" id="+allocWithZone:" class="NSObject">
            [NSObject +allocWithZone:]
          </ref>
          method.
        </desc>
      </function>
      <function type="NSObject*" name="NSCopyObject" ovadd="1.0.0">
        <arg type="NSObject*">anObject</arg>
        <arg type="NSUInteger">extraBytes</arg>
        <arg type="NSZone*">zone</arg>
        <desc>
          Used to copy <var>anObject</var>. This makes a bitwise
          copy of <var>anObject</var> to memory allocated from
          <var>zone</var>. The allocated memory will be
          <var>extraBytes</var> longer than that necessary to
          actually store the instance variables of the copied
          object. <br />
        </desc>
      </function>
      <function type="void" name="NSDeallocateObject" ovadd="1.0.0">
        <arg type="id">anObject</arg>
        <desc>
          Used to release the memory used by an object. <br />
          This function is used by the
          <ref type="method" id="-dealloc" class="NSObject">
            [NSObject -dealloc]
          </ref>
          method.
        </desc>
      </function>
      <function type="BOOL" name="NSDecrementExtraRefCountWasZero" ovadd="1.0.0">
        <arg type="id">anObject</arg>
        <desc>
          Examines the extra reference count for the object
          and, if non-zero decrements it, otherwise leaves it
          unchanged. <br /> Returns a flag to say whether
          the count was zero (and hence whether the extra reference
          count was decremented). <br />
        </desc>
      </function>
      <function type="NSUInteger" name="NSExtraRefCount" ovadd="1.0.0">
        <arg type="id">anObject</arg>
        <desc>
          Return the extra reference count of
          <var>anObject</var> (a value in the range from 0 to the
          maximum <strong>unsigned</strong> integer value minus
          one). <br /> The retain count for an object is this
          value plus one.
        </desc>
      </function>
      <function type="void" name="NSIncrementExtraRefCount" ovadd="1.0.0">
        <arg type="id">anObject</arg>
        <desc>
          Increments the extra reference count for
          <var>anObject</var>. <br /> The GNUstep version raises
          an exception if the reference count would be incremented
          to too large a value. <br /> This is used by the
          <ref type="method" id="-retain" class="NSObject">
            [NSObject -retain]
          </ref>
          method.
        </desc>
      </function>
      <function type="BOOL" name="NSShouldRetainWithZone" ovadd="1.0.0">
        <arg type="NSObject*">anObject</arg>
        <arg type="NSZone*">requestedZone</arg>
        <desc>
          Returns a flag to indicate whether
          <var>anObject</var> should be retained or copied in
          order to make a copy in the specified zone. <br />
          Basically, this tests to see if
          <var>anObject</var> was allocated from
          <var>requestedZone</var> and returns <code>YES</code>
          if it was.
        </desc>
      </function>
    </chapter>
<!--EndNSObjectFunctions-->
<!--StartNSPathUtilitiesFunctions-->
    <chapter>
      <heading>NSPathUtilities functions</heading>
      <p></p>
      <function type="NSMutableDictionary*" name="GNUstepConfig" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSDictionary*">newConfig</arg>
        <desc>
          Returns a mutable copy of the system-wide
          configuration used to determine paths to locate
          files etc. <br /> If the <var>newConfig</var> argument
          is non-nil it is used to set the config overriding any
          other version. You should not change the config after
          the user defaults system has been initialised as the new
          config will not be picked up by the defaults system.
          <br /> <br /> A typical sequence of operation might be
          to <br /> Call the function with a <code>nil</code>
          argument to obtain the configuration information
          currently in use (usually obtained from the main
          GNUstep configuration file). <br /> Modify the
          dictionary contents. <br /> Call the function
          again passing back in the modified config. <br />
          <br /> If you call this function with a non-nil
          argument before the system configuration file has
          been read, you will prevent the file from being read.
          However, you must take care doing this that creation
          of the config dictionary you are going to pass in to the
          function does not have any side-effects which would
          cause the config file to be read earlier. <br /> If you
          want to prevent the user specific config file from being
          read, you must set the GNUSTEP_USER_CONFIG_FILE value
          in the dictionary to be an empty string.
        </desc>
      </function>
      <function type="void" name="GNUstepUserConfig" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSMutableDictionary*">config</arg>
        <arg type="NSString*">userName</arg>
        <desc>
          The <var>config</var> dictionary passed to this function
          should be a system-wide <var>config</var> as provided
          by
          <ref type="function" id="GNUstepConfig">
            GNUstepConfig()
          </ref>
          ... and this function merges in user specific
          configuration file information if such a file
          exists and is owned by the user. <br /> NB. If the
          GNUSTEP_USER_CONFIG_FILE value in
          the system-wide <var>config</var> is an empty string, no
          user-specifc <var>config</var> will be read.
        </desc>
      </function>
      <function type="NSString*" name="GSDefaultsRootForUser" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSString*">userName</arg>
        <desc>
          Returns the location of the defaults database for the
          specified user. This uses the same information you
          get from
          <ref type="function" id="GNUstepConfig">
            GNUstepConfig()
          </ref>
          and
          <ref type="function" id="GNUstepUserConfig">
            GNUstepUserConfig()
          </ref>
          and builds the path to the defaults database fromm it.
          <br /> Return the path of the defaults directory for
          <var>userName</var>. <br /> This examines the
          GNUSTEP_USER_CONFIG_FILE for the
          specified user, with settings in it over-riding
          those in the main GNUstep.conf.
        </desc>
      </function>
      <function type="void" name="GSSetUserName" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSString*">aName</arg>
        <desc>
          This extension permits a change of username from that
          specified in the LOGNAME environment variable.
          Using it will almost certainly cause trouble if the
          process does not posses the file access privileges of
          the new name. This is provided primarily for use by
          processes that run as system-manager and need to
          act as particular users. It uses the [NSUserDefaults
          +resetUserDefaults] extension to reset
          the defaults system to use the defaults belonging to the
          new user.
        </desc>
      </function>
      <function type="NSString*" name="NSFullUserName" ovadd="10.0.0">
        <desc>
          Returns the full username of the current user. If
          unable to determine this, returns the standard user
          name.
        </desc>
      </function>
      <function type="NSString*" name="NSHomeDirectory" ovadd="1.0.0">
        <desc>
          Return the caller's home directory as an NSString
          object. Calls
          <ref type="function" id="NSHomeDirectoryForUser">
            NSHomeDirectoryForUser()
          </ref>
          to do this.
        </desc>
      </function>
      <function type="NSString*" name="NSHomeDirectoryForUser" ovadd="1.0.0">
        <arg type="NSString*">loginName</arg>
        <desc>
          Returns loginName's home directory as an NSString
          object. <br /> On most systems this returns the
          directory specified in the system's password file
          (ar at least whatever is returned by the standard
          operating system API for retrieving password file
          records), but on ms-windows this is determined by
          examining the HOMEPATH and HOMEDRIVE environment
          variables or (if those don't make sense) the
          USERPROFILE environment variable.
        </desc>
      </function>
      <function type="NSString*" name="NSOpenStepRootDirectory" ovadd="10.0.0">
        <desc>
          Returns the location of the <em>root</em> directory
          of the file hierarchy. This lets you build paths in a
          system independent manner (for instance the root on
          unix is '/' but on windows it is 'C:\') by appending
          path components to the root. <br /> Don't assume that
          /System, /Network etc exist in this path (generally
          they don't)! Use other path utility functions such as
          <ref type="function" id="NSSearchPathForDirectoriesInDomains">NSSearchPathForDirectoriesInDomains()</ref> to find standard locations for libraries, applications etc. <br /> Refer to the GNUstep File System Hierarchy documentation for more info.
        </desc>
      </function>
      <function type="NSArray*" name="NSSearchPathForDirectoriesInDomains" ovadd="10.0.0">
        <arg type="NSSearchPathDirectory">directoryKey</arg>
        <arg type="NSSearchPathDomainMask">domainMask</arg>
        <arg type="BOOL">expandTilde</arg>
        <desc>
          Returns an array of search paths to look at for
          resources. <br /> The paths are returned in domain
          order: USER, LOCAL, NETWORK then SYSTEM. <br /> The
          presence of a path in this list does <em>not</em>
          mean that the path actually exists in the filesystem.
          <br /> If you are wanting to locate an existing
          resource, you should normally call this function
          with NSAllDomainsMask, but if you wish to find the path
          in which you should create a new file, you would generally
          specify a particular domain, and then create the path
          in the file system if it does not already exist.
        </desc>
      </function>
      <function type="NSArray*" name="NSStandardApplicationPaths" ovadd="10.0.0">
        <desc>
          Returns the standard paths in which applications are
          stored and should be searched for. Calls
          <ref type="function" id="NSSearchPathForDirectoriesInDomains">NSSearchPathForDirectoriesInDomains()</ref> <br /> Refer to the GNUstep File System Hierarchy documentation for more info.
        </desc>
      </function>
      <function type="NSArray*" name="NSStandardLibraryPaths" ovadd="10.0.0">
        <desc>
          Returns the standard paths in which resources are
          stored and should be searched for. Calls
          <ref type="function" id="NSSearchPathForDirectoriesInDomains">NSSearchPathForDirectoriesInDomains()</ref> <br /> Refer to the GNUstep File System Hierarchy documentation for more info.
        </desc>
      </function>
      <function type="NSString*" name="NSTemporaryDirectory" ovadd="10.0.0">
        <desc>
          Returns the name of a directory in which temporary
          files can be stored. Under GNUstep this is a location
          which is not readable by other users. <br /> If a
          suitable directory can't be found or created, this
          function raises an NSGenericException.
        </desc>
      </function>
      <function type="NSString*" name="NSUserName" ovadd="1.0.0">
        <desc>
          Return the caller's login name as an NSString object.
          <br /> Under unix-like systems, the name associated
          with the current effective user ID is used. <br /> Under
          ms-windows, the 'LOGNAME' environment is used, or
          if that fails, the
          <ref type="function" id="GetUserName">
            GetUserName()
          </ref>
          call is used to find the user name. <br /> Raises an
          exception on failure.
        </desc>
      </function>
    </chapter>
<!--EndNSPathUtilitiesFunctions-->
<!--StartNSProcessInfoFunctions-->
    <chapter>
      <heading>NSProcessInfo functions</heading>
      <p></p>
      <function type="BOOL" name="GSDebugSet" gvadd="0.0.0" gvrem="1.17.0">
        <arg type="NSString*">level</arg>
        <desc>
          Function for rapid testing to see if a debug
          <var>level</var> is set. <br /> This is used by the
          debugging macros. <br /> If debug logging has been
          turned off, this returns <code>NO</code> even if the
          specified <var>level</var> exists in the set of
          debug levels.
        </desc>
      </function>
      <function type="void" name="GSInitializeProcess" gvadd="0.0.0" gvrem="1.17.0">
        <arg type="int">argc</arg>
        <arg type="char**">argv</arg>
        <arg type="char**">envp</arg>
        <desc>
          Fallback/override function. <br /> The
          developer must call this method to initialize the
          NSProcessInfo system if none of the
          system-specific hacks to auto-initialize it
          are working. <br /> It is also safe to call this function
          to override the effects of the automatic initialisation,
          which some applications may need to do when using
          GNUstep libraries embedded within other frameworks.
        </desc>
      </function>
    </chapter>
<!--EndNSProcessInfoFunctions-->
<!--StartNSRangeFunctions-->
    <chapter>
      <heading>NSRange functions</heading>
      <p></p>
      <function type="BOOL" name="NSEqualRanges" ovadd="1.0.0">
        <arg type="NSRange">range1</arg>
        <arg type="NSRange">range2</arg>
        <desc>
          Returns whether <var>range1</var> and
          <var>range2</var> have same location and length.
        </desc>
      </function>
      <function type="NSRange" name="NSIntersectionRange" ovadd="1.0.0">
        <arg type="NSRange">aRange</arg>
        <arg type="NSRange">bRange</arg>
        <desc>
          Returns range containing indices existing in both
          <var>aRange</var> and <var>bRange</var>. If the
          returned length is 0, the location is undefined and
          should be ignored.
        </desc>
      </function>
      <function type="BOOL" name="NSLocationInRange" ovadd="1.0.0">
        <arg type="NSUInteger">location</arg>
        <arg type="NSRange">range</arg>
        <desc>
          Returns whether <var>location</var> is greater than
          or equal to range's <var>location</var> and less than its
          max.
        </desc>
      </function>
      <function type="NSRange" name="NSMakeRange" ovadd="1.0.0">
        <arg type="NSUInteger">location</arg>
        <arg type="NSUInteger">length</arg>
        <desc>
          Creates new range starting at <var>location</var> and
          of given <var>length</var>.
        </desc>
      </function>
      <function type="NSUInteger" name="NSMaxRange" ovadd="1.0.0">
        <arg type="NSRange">range</arg>
        <desc>
          Returns top end of <var>range</var> (location +
          length).
        </desc>
      </function>
      <function type="NSRange" name="NSRangeFromString" ovadd="1.0.0">
        <arg type="NSString*">aString</arg>
        <desc>
          Parses range from string of form {location=a,
          length=b}; returns range with 0 location and
          length if this fails.
        </desc>
      </function>
      <function type="NSString*" name="NSStringFromRange" ovadd="1.0.0">
        <arg type="NSRange">range</arg>
        <desc>
          Returns string of form {location=a, length=b}.
        </desc>
      </function>
      <function type="NSRange" name="NSUnionRange" ovadd="1.0.0">
        <arg type="NSRange">aRange</arg>
        <arg type="NSRange">bRange</arg>
        <desc>
          Returns range going from minimum of aRange's and
          bRange's locations to maximum of their two max's.
        </desc>
      </function>
      <function type="void" name="_NSRangeExceptionRaise" ovadd="1.0.0">
        <desc>
          Convenience method for raising an
          NSRangeException.
        </desc>
      </function>
    </chapter>
<!--EndNSRangeFunctions-->
<!--StartNSSetFunctions-->
    <chapter>
      <heading>NSSet functions</heading>
      <p></p>
      <function type="void" name="GSUPurge" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSUInteger">count</arg>
        <desc>
          This function purges the global
          <ref type="class" id="NSCountedSet">NSCountedSet</ref>
            object used for uniquing. It handles locking as
            necessary. It can be used to purge the set even
            when uniquing is turned off.
        </desc>
      </function>
      <function type="id" name="GSUSet" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="id">anObject</arg>
        <arg type="NSUInteger">count</arg>
        <desc>
          This function sets the <var>count</var> for the
          specified object. If the <var>count</var> for the
          object is set to zero then the object is removed from
          the global uniquing set. The object is added to the set
          if necessary. The object returned is the one stored in the
          set. The function handles locking as necessary. It can
          be used to alter the set even when uniquing is turned off.
        </desc>
      </function>
      <function type="id" name="GSUnique" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="id">anObject</arg>
        <desc>
          This function <em>uniques</em> the supplied argument,
          returning the result. It works by using the
          <ref type="method" id="-unique:">
            [-unique:]
          </ref>
          method of a global NSCountedSet object. It handles
          locking as necessary. If uniquing is turned off, it
          simply returns its argument.
        </desc>
      </function>
      <function type="void" name="GSUniquing" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="BOOL">flag</arg>
        <desc>
          This function sets the state of a <var>flag</var> that
          determines the behavior of the
          <ref type="function" id="GSUnique">
            GSUnique()
          </ref>
          function. If the <var>flag</var> is on, uniquing is
          performed, if it is off the function has no
          effect. The default is for uniquing to be turned off.
        </desc>
      </function>
    </chapter>
<!--EndNSSetFunctions-->
<!--StartNSThreadFunctions-->
    <chapter>
      <heading>NSThread functions</heading>
      <p></p>
      <function type="BOOL" name="GSRegisterCurrentThread" gvadd="0.0.0" gvrem="0.0.0">
        <desc>
          <p>
            This function is provided to let threads started by
            some other software library register themselves to be
            used with the GNUstep system. All such threads should
            call this function before attempting to use any
            GNUstep objects.
          </p>
          <p>
            Returns <code>YES</code> if the thread can be
            registered, <code>NO</code> if it is already
            registered.
          </p>
          <p>
            Sends out a
            <code>NSWillBecomeMultiThreadedNotification</code>
            if the process was not already multithreaded.
          </p>
        </desc>
      </function>
      <function type="void" name="GSUnregisterCurrentThread" gvadd="0.0.0" gvrem="0.0.0">
        <desc>
          <p>
            This function is provided to let threads started by
            some other software library unregister themselves from
            the GNUstep threading system.
          </p>
          <p>
            Calling this function causes a
            <code>NSThreadWillExitNotification</code> to be sent
            out, and destroys the GNUstep NSThread object
            associated with the thread (like
            <ref type="method" id="+exit" class="NSThread">
              [NSThread +exit]
            </ref>
            ) but does not exit the underlying thread.
          </p>
        </desc>
      </function>
    </chapter>
<!--EndNSThreadFunctions-->
<!--StartNSZoneFunctions-->
    <chapter>
      <heading>NSZone functions</heading>
      <p></p>
      <function type="BOOL" name="GSAssignZeroingWeakPointer" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="void**">destination</arg>
        <arg type="void*">source</arg>
        <desc>
          This function must be used to assign a value to a
          zeroing weak pointer. <br /> A zeroing weak pointer
          is one where, when the garbage collector collects the
          object pointed to, it also clears the weak pointer.
          <br /> Assigning zero (<code>nil</code>) will always
          succeed and has the effect of telling the garbage
          collector that it no longer needs to track the
          previously assigned object. Apart from that case,
          a <var>source</var> needs to be garbage collectable for
          this function to work, and using a non-garbage
          collectable value will cause the function to
          return <code>NO</code>. <br /> If the
          <var>destination</var> object (the weak pointer
          watching the <var>source</var> object) belongs to a
          chunk of memory which may be collected before the
          <var>source</var> object is collected, it is important
          that it is finalised and the finalisation code assigns
          zero to the pointer. <br /> If garbage collection is not
          in use, this function performs a simple assignment
          returning <code>YES</code>, unless
          <var>destination</var> is null in which case it returns
          <code>NO</code>.
        </desc>
      </function>
      <function type="void" name="GSMakeWeakPointer" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="Class">theClass</arg>
        <arg type="const char*">iVarName</arg>
        <desc>
          Called during
          <ref type="method" id="+initialize">
            +initialize
          </ref>
          to tell the class that instances created in future should
          have the specified instance variable as a weak pointer
          for garbage collection. <br /> NB. making a pointer weak
          does not mean that it is automatically zeroed when the
          object it points to is garbage collected. To get that
          behavior you must asign values to the pointer using
          the
          <ref type="function" id="GSAssignZeroingWeakPointer">
            GSAssignZeroingWeakPointer()
          </ref>
          function. <br /> This function has no effect if the
          system is not built for garbage collection.
        </desc>
      </function>
      <function type="void*" name="GSOutOfMemory" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSUInteger">size</arg>
        <arg type="BOOL">retry</arg>
        <desc>
          Try to get more memory - the normal process has failed.
          If we can't do anything, just return a null pointer. Try
          to do some logging if possible.
        </desc>
      </function>
      <function type="void*" name="NSAllocateCollectable" ovadd="10.4.0" ovrem="0.0.0">
        <arg type="NSUInteger">size</arg>
        <arg type="NSUInteger">options</arg>
        <desc>
          Allocate memory. If garbage collection is not
          enabled this uses the default malloc zone and the
          <var>options</var> are ignored. <br /> If garbage
          collection is enabled, the allocate memory is
          normally not scanned for pointers but is itsself
          garbage collectable. The <var>options</var> argument
          is a bitmask in which NSScannedOption sets the memory to
          be scanned for pointers by the garbage collector, and
          NSCollectorDisabledOption causes
          the memory to be excempt from being garbage collected
          itsself. <br /> In any case the memory returned is
          zero'ed.
        </desc>
      </function>
      <function type="void*" name="NSAllocateMemoryPages" ovadd="1.0.0">
        <arg type="NSUInteger">bytes</arg>
        <desc>
          Allocate memory for this process and return a
          pointer to it (or a null pointer on failure). The
          allocated memory is page aligned and the actual
          size of memory allocated is a multiple of the page size.
        </desc>
      </function>
      <function type="void" name="NSCopyMemoryPages" ovadd="1.0.0">
        <arg type="const void*">src</arg>
        <arg type="void*">dest</arg>
        <arg type="NSUInteger">bytes</arg>
        <desc>
          Perform an efficient large scale copy of data from
          <var>src</var> to <var>dest</var>. The value
          <var>bytes</var> specifies the length of the data
          copied.
        </desc>
      </function>
      <function type="NSZone*" name="NSCreateZone" ovadd="1.0.0">
        <arg type="NSUInteger">start</arg>
        <arg type="NSUInteger">gran</arg>
        <arg type="BOOL">canFree</arg>
        <desc>
          Creates a new zone of <var>start</var> bytes, which
          will grow and shrink by granularity bytes. If
          <var>canFree</var> is 0, memory in zone is allocated
          but never freed, meaning allocation will be very fast.
          The whole zone can still be freed with
          <ref type="function" id="NSRecycleZone">
            NSRecycleZone()
          </ref>
          , and you should still call NSZoneFree on memory in the
          zone that is no longer needed, since a count of
          allocated pointers is kept and must reach zero
          before freeing the zone. <br /> If Garbage Collection
          is enabled, this function does nothing other than log a
          warning and return the same value as the
          <ref type="function" id="NSDefaultMallocZone">
            NSDefaultMallocZone()
          </ref>
          function.
        </desc>
      </function>
      <function type="void" name="NSDeallocateMemoryPages" ovadd="1.0.0">
        <arg type="void*">ptr</arg>
        <arg type="NSUInteger">bytes</arg>
        <desc>
          Deallocate memory which was previously allocated
          using the
          <ref type="function" id="NSAllocateMemoryPages">
            NSAllocateMemoryPages()
          </ref>
          function. <br /> The <var>bytes</var> argument
          should be the same as the value passed to the
          <ref type="function" id="NSAllocateMemoryPages">
            NSAllocateMemoryPages()
          </ref>
          function.
        </desc>
      </function>
      <function type="NSZone*" name="NSDefaultMallocZone" ovadd="1.0.0">
        <desc>
          Returns the default zone for memory allocation.
          Memory created in this zone is the same as memory
          allocates using the system
          <ref type="function" id="malloc">
            malloc()
          </ref>
          function.
        </desc>
      </function>
      <function type="NSUInteger" name="NSLogPageSize" ovadd="1.0.0">
        <desc>
          Return log base 2 of the number of bytes in a memory
          page.
        </desc>
      </function>
      <function type="id" name="NSMakeCollectable" ovadd="1.0.0">
        <arg type="const void*">cf</arg>
        <desc>
          <em>Description forthcoming.</em>
        </desc>
      </function>
      <function type="NSUInteger" name="NSPageSize" ovadd="1.0.0">
        <desc>
          Return the number of bytes in a memory page.
        </desc>
      </function>
      <function type="NSUInteger" name="NSRealMemoryAvailable" ovadd="1.0.0">
        <desc>
          Return the number of bytes of real (physical) memory
          available.
        </desc>
      </function>
      <function type="void*" name="NSReallocateCollectable" ovadd="10.4.0" ovrem="0.0.0">
        <arg type="void*">ptr</arg>
        <arg type="NSUInteger">size</arg>
        <arg type="NSUInteger">options</arg>
        <desc>
          Reallocate memory to be of a different
          <var>size</var> and/or to have different
          <var>options</var> settings. The behavior of
          <var>options</var> is as for the
          <ref type="function" id="NSAllocateCollectable">
            NSAllocateCollectable()
          </ref>
          function.
        </desc>
      </function>
      <function type="void" name="NSRecycleZone" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <desc>
          Return memory for an entire <var>zone</var> to system.
          In fact, this will not be done unless all memory in the
          <var>zone</var> has been explicitly freed (by calls to
          NSZoneFree()). For "non-freeable" zones, the
          number of
          <ref type="function" id="NSZoneFree">
            NSZoneFree()
          </ref>
          calls must simply equal the number of allocation calls.
          The default <var>zone</var>, on the other hand, cannot be
          recycled. <br /> If Garbage Collection is enabled,
          this function has not effect.
        </desc>
      </function>
      <function type="NSUInteger" name="NSRoundDownToMultipleOfPageSize" ovadd="1.0.0">
        <arg type="NSUInteger">bytes</arg>
        <desc>
          Round <var>bytes</var> down to the nearest multiple of
          the memory page size, and return it.
        </desc>
      </function>
      <function type="NSUInteger" name="NSRoundUpToMultipleOfPageSize" ovadd="1.0.0">
        <arg type="NSUInteger">bytes</arg>
        <desc>
          Round <var>bytes</var> up to the nearest multiple of
          the memory page size, and return it.
        </desc>
      </function>
      <function type="void" name="NSSetZoneName" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <arg type="NSString*">name</arg>
        <desc>
          Sets <var>name</var> of the given <var>zone</var>
          (useful for debugging and logging).
        </desc>
      </function>
      <function type="void*" name="NSZoneCalloc" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <arg type="NSUInteger">elems</arg>
        <arg type="NSUInteger">bytes</arg>
        <desc>
          Allocates and returns cleared memory for
          <var>elems</var> items of size <var>bytes</var>, in the
          given <var>zone</var>. Returns NULL if allocation of
          size 0 requested. Raises <code>NSMallocException</code>
          if not enough free memory in <var>zone</var> to allocate
          and no more can be obtained from system, unless using the
          default <var>zone</var>, in which case NULL is
          returned. <br /> If Garbage Collection is enabled,
          this function always allocates non-scanned,
          non-collectable memory in the
          <ref type="function" id="NSDefaultMallocZone">
            NSDefaultMallocZone()
          </ref>
          and the <var>zone</var> argument is ignored.
        </desc>
      </function>
      <function type="BOOL" name="NSZoneCheck" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSZone*">zone</arg>
        <desc>
          Deprecated... <br /> Checks integrity of a
          <var>zone</var>. Not defined by OpenStep or OS X.
        </desc>
      </function>
      <function type="void" name="NSZoneFree" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <arg type="void*">ptr</arg>
        <desc>
          Frees memory pointed to by <var>ptr</var> (which should
          have been allocated by a previous call to
          <ref type="function" id="NSZoneMalloc">
            NSZoneMalloc()
          </ref>
          ,
          <ref type="function" id="NSZoneCalloc">
            NSZoneCalloc()
          </ref>
          , or NSZoneRealloc()) and returns it to <var>zone</var>.
          Note, if this is a nonfreeable <var>zone</var>, the
          memory is not actually freed, but the count of number
          of free()s is updated. <br /> If Garbage Collection is
          enabled, the <var>zone</var> argument is ignored and
          this function causes <var>ptr</var> to be deallocated
          immediately.
        </desc>
      </function>
      <function type="NSZone*" name="NSZoneFromPointer" ovadd="1.0.0">
        <arg type="void*">ptr</arg>
        <desc>
          Searches and finds the zone <var>ptr</var> was
          allocated from. The speed depends upon the number
          of zones and their size. <br /> If Garbage Collection is
          enabled, this function always returns the same as
          the
          <ref type="function" id="NSDefaultMallocZone">
            NSDefaultMallocZone()
          </ref>
          function.
        </desc>
      </function>
      <function type="void*" name="NSZoneMalloc" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <arg type="NSUInteger">size</arg>
        <desc>
          Allocates and returns memory for elems items of
          <var>size</var> bytes, in the given <var>zone</var>.
          Returns NULL if allocation of <var>size</var> 0
          requested. Raises <code>NSMallocException</code>
          if not enough free memory in <var>zone</var> to allocate
          and no more can be obtained from system, unless using the
          default <var>zone</var>, in which case NULL is
          returned. <br /> If Garbage Collection is enabled,
          this function always allocates non-scanned,
          non-collectable memory in the
          <ref type="function" id="NSDefaultMallocZone">
            NSDefaultMallocZone()
          </ref>
          and the <var>zone</var> argument is ignored.
        </desc>
      </function>
      <function type="NSString*" name="NSZoneName" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <desc>
          Returns the name of the given <var>zone</var> (useful
          for debugging and logging).
        </desc>
      </function>
      <function type="void*" name="NSZoneRealloc" ovadd="1.0.0">
        <arg type="NSZone*">zone</arg>
        <arg type="void*">ptr</arg>
        <arg type="NSUInteger">size</arg>
        <desc>
          Reallocates the chunk of memory in
          <var>zone</var> pointed to by <var>ptr</var> to a new
          one of <var>size</var> bytes. Existing contents in
          <var>ptr</var> are copied over. Raises an
          <code>NSMallocException</code> if insufficient memory
          is available in the <var>zone</var> and no more memory can
          be obtained from the system, unless using the default
          <var>zone</var>, in which case NULL is returned. <br />
          If Garbage Collection is enabled, the <var>zone</var>
          argument is ignored.
        </desc>
      </function>
      <function type="struct NSZoneStats" name="NSZoneStats" ovadd="0.0.0" ovrem="0.0.0">
        <arg type="NSZone*">zone</arg>
        <desc>
          Deprecated... <br /> Obtain statistics about the
          <var>zone</var>. Implementation emphasis is on
          correctness, not speed. Not defined by OpenStep
          or OS X.
        </desc>
      </function>
    </chapter>
<!--EndNSZoneFunctions-->
<!--EndFunctions-->
</body>
</gsdoc>

VaKeR 2022