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Current File : //usr/include/boost/gil/extension/toolbox/color_spaces/hsl.hpp
//
// Copyright 2012 Christian Henning
//
// Distributed under the Boost Software License, Version 1.0
// See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt
//
#ifndef BOOST_GIL_EXTENSION_TOOLBOX_COLOR_SPACES_HSL_HPP
#define BOOST_GIL_EXTENSION_TOOLBOX_COLOR_SPACES_HSL_HPP

#include <boost/gil/color_convert.hpp>
#include <boost/gil/typedefs.hpp>

namespace boost{ namespace gil {

/// \addtogroup ColorNameModel
/// \{
namespace hsl_color_space
{
/// \brief Hue
struct hue_t {};
/// \brief Saturation
struct saturation_t {};
/// \brief Lightness
struct lightness_t {};
}
/// \}

/// \ingroup ColorSpaceModel
using hsl_t = mpl::vector3
    <
        hsl_color_space::hue_t,
        hsl_color_space::saturation_t,
        hsl_color_space::lightness_t
    >;

/// \ingroup LayoutModel
using hsl_layout_t = layout<hsl_t>;


GIL_DEFINE_ALL_TYPEDEFS(32f, float32_t, hsl)

/// \ingroup ColorConvert
/// \brief RGB to HSL
template <>
struct default_color_converter_impl< rgb_t, hsl_t >
{
   template <typename P1, typename P2>
   void operator()( const P1& src, P2& dst ) const
   {
      using namespace hsl_color_space;

      // only float32_t for hsl is supported
      float32_t temp_red   = channel_convert<float32_t>( get_color( src, red_t()   ));
      float32_t temp_green = channel_convert<float32_t>( get_color( src, green_t() ));
      float32_t temp_blue  = channel_convert<float32_t>( get_color( src, blue_t()  ));

      float32_t hue, saturation, lightness;

      float32_t min_color = (std::min)( temp_red, (std::min)( temp_green, temp_blue ));
      float32_t max_color = (std::max)( temp_red, (std::max)( temp_green, temp_blue ));

      if( std::abs( min_color - max_color ) < 0.001 )
      {
         // rgb color is gray

         hue        = 0.f;
         saturation = 0.f;

         // doesn't matter which rgb channel we use.
         lightness = temp_red;
      }
      else
      {

         float32_t diff = max_color - min_color;

         // lightness calculation

         lightness = ( min_color + max_color ) / 2.f;

         // saturation calculation

         if( lightness < 0.5f )
         {
            saturation = diff
                       / ( min_color + max_color );
         }
         else
         {
            saturation = ( max_color - min_color )
                       / ( 2.f - diff );

         }

         // hue calculation
         if( std::abs( max_color - temp_red ) < 0.0001f )
         {
            // max_color is red
            hue = ( temp_green - temp_blue )
                / diff;

         }
         else if( std::abs( max_color - temp_green) < 0.0001f )
         {
            // max_color is green
            // 2.0 + (b - r) / (maxColor - minColor);
            hue = 2.f
                + ( temp_blue - temp_red )
                / diff;

         }
         else
         {
            // max_color is blue
            hue = 4.f
                + ( temp_red - temp_blue )
                / diff;
         }

         hue /= 6.f;

         if( hue < 0.f )
         {
            hue += 1.f;
         }
      }

      get_color( dst,hue_t() )        = hue;
      get_color( dst,saturation_t() ) = saturation;
      get_color( dst,lightness_t() )  = lightness;
   }
};

/// \ingroup ColorConvert
/// \brief HSL to RGB
template <>
struct default_color_converter_impl<hsl_t,rgb_t>
{
   template <typename P1, typename P2>
   void operator()( const P1& src, P2& dst) const
   {
      using namespace hsl_color_space;

      float32_t red, green, blue;

      if( std::abs( get_color( src, saturation_t() )) < 0.0001  )
      {
         // If saturation is 0, the color is a shade of gray
         red   = get_color( src, lightness_t() );
         green = get_color( src, lightness_t() );
         blue  = get_color( src, lightness_t() );
      }
      else
      {
         float temp1, temp2;
         float tempr, tempg, tempb;

         //Set the temporary values
         if( get_color( src, lightness_t() ) < 0.5 )
         {
            temp2 = get_color( src, lightness_t() )
                  * ( 1.f + get_color( src, saturation_t() ) );
         }
         else
         {
            temp2 = ( get_color( src, lightness_t() ) + get_color( src, saturation_t() ))
                  - ( get_color( src, lightness_t() ) * get_color( src, saturation_t() ));
         }

         temp1 = 2.f
               * get_color( src, lightness_t() )
               - temp2;

         tempr = get_color( src, hue_t() ) + 1.f / 3.f;

         if( tempr > 1.f )
         {
            tempr--;
         }

         tempg = get_color( src, hue_t() );
         tempb = get_color( src, hue_t() ) - 1.f / 3.f;

         if( tempb < 0.f )
         {
            tempb++;
         }

         //Red
         if( tempr < 1.f / 6.f )
         {
            red = temp1 + ( temp2 - temp1 ) * 6.f * tempr;
         }
         else if( tempr < 0.5f )
         {
            red = temp2;
         }
         else if( tempr < 2.f / 3.f )
         {
            red = temp1 + (temp2 - temp1)
                * (( 2.f / 3.f ) - tempr) * 6.f;
         }
         else
         {
            red = temp1;
         }

         //Green
         if( tempg < 1.f / 6.f )
         {
            green = temp1 + ( temp2 - temp1 ) * 6.f * tempg;
         }
         else if( tempg < 0.5f )
         {
            green = temp2;
         }
         else if( tempg < 2.f / 3.f )
         {
            green = temp1 + ( temp2 - temp1 )
                  * (( 2.f / 3.f ) - tempg) * 6.f;
         }
         else
         {
            green = temp1;
         }

         //Blue
         if( tempb < 1.f / 6.f )
         {
            blue = temp1 + (temp2 - temp1) * 6.f * tempb;
         }
         else if( tempb < 0.5f )
         {
            blue = temp2;
         }
         else if( tempb < 2.f / 3.f )
         {
            blue = temp1 + (temp2 - temp1)
                 * (( 2.f / 3.f ) - tempb) * 6.f;
         }
         else
         {
            blue = temp1;
         }
      }

      get_color(dst,red_t())  =
         channel_convert<typename color_element_type< P2, red_t >::type>( red );
      get_color(dst,green_t())=
         channel_convert<typename color_element_type< P2, green_t >::type>( green );
      get_color(dst,blue_t()) =
         channel_convert<typename color_element_type< P2, blue_t >::type>( blue );
   }
};

} // namespace gil
} // namespace boost

#endif

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