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/*============================================================================= Copyright (c) 2011 Eric Niebler Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #ifndef BOOST_FUSION_ALGORITHM_ITERATION_REVERSE_ITER_FOLD_FWD_HPP #define BOOST_FUSION_ALGORITHM_ITERATION_REVERSE_ITER_FOLD_FWD_HPP namespace boost { namespace fusion { namespace result_of { template<typename Seq, typename State, typename F> struct reverse_iter_fold; } template<typename Seq, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::reverse_iter_fold< Seq , State const , F >::type reverse_iter_fold(Seq& seq, State const& state, F f); template<typename Seq, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::reverse_iter_fold< Seq const , State const , F >::type reverse_iter_fold(Seq const& seq, State const& state, F f); template<typename Seq, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::reverse_iter_fold< Seq , State , F >::type reverse_iter_fold(Seq& seq, State& state, F f); template<typename Seq, typename State, typename F> BOOST_CONSTEXPR BOOST_FUSION_GPU_ENABLED inline typename result_of::reverse_iter_fold< Seq const , State , F >::type reverse_iter_fold(Seq const& seq, State& state, F f); }} #endif