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/* GSAnimator.h Author: Xavier Glattard (xgl) <xavier.glattard@online.fr> Copyright (c) 2007 Free Software Foundation, Inc. This file is part of the GNUstep GUI Library. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; see the file COPYING.LIB. If not, see <http://www.gnu.org/licenses/> or write to the Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef _GNUstep_H_GSAnimator_ #define _GNUstep_H_GSAnimator_ #import <Foundation/NSDate.h> #import <Foundation/NSObject.h> #import <Foundation/NSZone.h> @class NSArray; @class NSEvent; @class NSRunLoop; @class NSString; @class NSTimer; /** * Protocol that needs to be adopted by classes that want to * be animated by a GSAnimator. */ @protocol GSAnimation /** Call back method indicating that the GSAnimator did start the * animation loop. */ - (void) animatorDidStart; /** Call back method indicating that the GSAnimator did stop the * animation loop. */ - (void) animatorDidStop; /** Call back method called for each animation loop. */ - (void) animatorStep: (NSTimeInterval)elapsedTime; @end /** * GSAnimator is the front of a class cluster. Instances of a subclass of * GSAnimator manage the timing of an animation. */ @interface GSAnimator : NSObject { id<GSAnimation> _animation; // The Object to be animated BOOL _running; // Indicates that the animator is looping NSTimeInterval _elapsed; // Elapsed time since the animator started NSTimeInterval _lastFrame; // The time of the last animation loop unsigned int _frameCount; // The number of loops since the start NSArray *_runLoopModes; NSTimer *_timer; // Timer used for looping NSTimeInterval _timerInterval; } /** Returns a GSAnimator object initialized with the specified object * to be animated as fast as possible. */ + (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation; /** Returns a GSAnimator object initialized with the specified object * to be animated. */ + (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation frameRate: (float)fps; /** Returns a GSAnimator object allocated in the given NSZone and * initialized with the specified object to be animated. */ + (GSAnimator*) animatorWithAnimation: (id<GSAnimation>)anAnimation frameRate: (float)fps zone: (NSZone*)aZone; /** Returns a GSAnimator object initialized with the specified object * to be animated. The given NSRunLoop is used in NSDefaultRunLoopMode.*/ - (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation frameRate: (float)aFrameRate; - (GSAnimator*) initWithAnimation: (id<GSAnimation>)anAnimation; - (unsigned int) frameCount; - (void) resetCounters; - (float) frameRate; - (NSArray*) runLoopModesForAnimating; - (void) setRunLoopModesForAnimating: (NSArray*)modes; - (void) startAnimation; - (void) stopAnimation; - (BOOL) isAnimationRunning; - (void) startStopAnimation; - (void) stepAnimation; @end #endif /* _GNUstep_H_GSAnimator_ */