VaKeR CYBER ARMY
Logo of a company Server : Apache/2.4.41 (Ubuntu)
System : Linux absol.cf 5.4.0-198-generic #218-Ubuntu SMP Fri Sep 27 20:18:53 UTC 2024 x86_64
User : www-data ( 33)
PHP Version : 7.4.33
Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare,
Directory :  /proc/thread-self/root/usr/share/GNUstep/Documentation/Developer/Gui/Reference/

Upload File :
current_dir [ Writeable ] document_root [ Writeable ]

 

Current File : //proc/thread-self/root/usr/share/GNUstep/Documentation/Developer/Gui/Reference/NSOpenGL.html
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">

    <head>
    <title>NSOpenGL documentation</title>
  </head>
  <body>
    <font face="serif">
    <a href="Gui.html">Up</a>
    <br />
    <h1><a name="title$NSOpenGL">NSOpenGL documentation</a></h1>
    <h3>Authors</h3>
    <dl>
      <dt>Frederic De Jaeger</dt>
      <dd>
      </dd>
    </dl>
    <p><b>Copyright:</b> (C) 2002 Free Software Foundation, Inc.</p>

        <div>
      <hr width="50%" align="left" />
      <h3>Contents -</h3>
      <ol>
        <li>
          <a href="#001000000000">Software documentation for the NSOpenGLContext class</a>
        </li>
        <li>
          <a href="#002000000000">Software documentation for the NSOpenGLPixelFormat
        class</a>
        </li>
      </ol>
      <hr width="50%" align="left" />
    </div>

          <h1><a name="001000000000">
        Software documentation for the NSOpenGLContext class
      </a></h1>
    <h2><a name="class$NSOpenGLContext">NSOpenGLContext</a> : <a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/NSObject.html#class$NSObject">NSObject</a></h2>
    <blockquote class="declared">
      <dl>
        <dt><b>Declared in:</b></dt>
        <dd>AppKit/NSOpenGL.h</dd>
      </dl>
    </blockquote>
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
          <em>Description forthcoming.</em>
        
    </div>
    <b>Method summary</b>
    <ul>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext+clearCurrentContext">+clearCurrentContext</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext+currentContext">+currentContext</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-CGLContextObj">-CGLContextObj</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-clearDrawable">-clearDrawable</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-copyAttributesFromContext$withMask$">-copyAttributesFromContext:withMask:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-createTexture$fromView$internalFormat$">-createTexture:fromView:internalFormat:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-currentVirtualScreen">-currentVirtualScreen</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-flushBuffer">-flushBuffer</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-getValues$forParameter$">-getValues:forParameter:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-initWithCGLContextObj$">-initWithCGLContextObj:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-initWithFormat$shareContext$">-initWithFormat:shareContext:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-makeCurrentContext">-makeCurrentContext</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setCurrentVirtualScreen$">-setCurrentVirtualScreen:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setFullScreen">-setFullScreen</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setOffScreen$width$height$rowbytes$">-setOffScreen:width:height:rowbytes:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setValues$forParameter$">-setValues:forParameter:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setView$">-setView:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-update">-update</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-view">-view</a></li>
    </ul>
    <hr width="50%" align="left" />
<div class="method">
    <h3><a name="method$NSOpenGLContext+clearCurrentContext">clearCurrentContext&nbsp;</a></h3>
    + (void) <b>clearCurrentContext</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext+currentContext">currentContext&nbsp;</a></h3>
    + (<a rel="gsdoc" href="#class$NSOpenGLContext">NSOpenGLContext</a>*) <b>currentContext</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-CGLContextObj">CGLContextObj&nbsp;</a></h3>
    - (void*) <b>CGLContextObj</b>;<br />
    <div class="availability">
<b>Availability:</b> MacOS-X 10.3.0</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-clearDrawable">clearDrawable&nbsp;</a></h3>
    - (void) <b>clearDrawable</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-copyAttributesFromContext$withMask$">copyAttributesFromContext:&nbsp;withMask:&nbsp;</a></h3>
    - (void) <b>copyAttributesFromContext:</b> (<a rel="gsdoc" href="#class$NSOpenGLContext">NSOpenGLContext</a>*)context<b> withMask:</b> (unsigned long)mask;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-createTexture$fromView$internalFormat$">createTexture:&nbsp;fromView:&nbsp;internalFormat:&nbsp;</a></h3>
    - (void) <b>createTexture:</b> (unsigned long)target<b> fromView:</b> (<a rel="gsdoc" href="NSView.html#class$NSView">NSView</a>*)view<b> internalFormat:</b> (unsigned long)format;<br />
    <div class="availability">
<b>Availability:</b> MacOS-X 10.2.0</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-currentVirtualScreen">currentVirtualScreen&nbsp;</a></h3>
    - (int) <b>currentVirtualScreen</b>;<br />
    <div class="availability">
<b>Availability:</b> MacOS-X 10.2.0</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-flushBuffer">flushBuffer&nbsp;</a></h3>
    - (void) <b>flushBuffer</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-getValues$forParameter$">getValues:&nbsp;forParameter:&nbsp;</a></h3>
    - (void) <b>getValues:</b> (long*)vals<b> forParameter:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLContextParameter">NSOpenGLContextParameter</a>)param;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-initWithCGLContextObj$">initWithCGLContextObj:&nbsp;</a></h3>
    - (id) <b>initWithCGLContextObj:</b> (void*)context;<br />
    <div class="availability">
<b>Availability:</b> MacOS-X 10.6.0</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-initWithFormat$shareContext$">initWithFormat:&nbsp;shareContext:&nbsp;</a></h3>
    - (id) <b>initWithFormat:</b> (<a rel="gsdoc" href="#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*)format<b> shareContext:</b> (<a rel="gsdoc" href="#class$NSOpenGLContext">NSOpenGLContext</a>*)share;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-makeCurrentContext">makeCurrentContext&nbsp;</a></h3>
    - (void) <b>makeCurrentContext</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-setCurrentVirtualScreen$">setCurrentVirtualScreen:&nbsp;</a></h3>
    - (void) <b>setCurrentVirtualScreen:</b> (int)screen;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-setFullScreen">setFullScreen&nbsp;</a></h3>
    - (void) <b>setFullScreen</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-setOffScreen$width$height$rowbytes$">setOffScreen:&nbsp;width:&nbsp;height:&nbsp;rowbytes:&nbsp;</a></h3>
    - (void) <b>setOffScreen:</b> (void*)baseaddr<b> width:</b> (long)width<b> height:</b> (long)height<b> rowbytes:</b> (long)rowbytes;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-setValues$forParameter$">setValues:&nbsp;forParameter:&nbsp;</a></h3>
    - (void) <b>setValues:</b> (const long*)vals<b> forParameter:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLContextParameter">NSOpenGLContextParameter</a>)param;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-setView$">setView:&nbsp;</a></h3>
    - (void) <b>setView:</b> (<a rel="gsdoc" href="NSView.html#class$NSView">NSView</a>*)view;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-update">update&nbsp;</a></h3>
    - (void) <b>update</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLContext-view">view&nbsp;</a></h3>
    - (<a rel="gsdoc" href="NSView.html#class$NSView">NSView</a>*) <b>view</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>

          <h1><a name="002000000000">
        Software documentation for the NSOpenGLPixelFormat
        class
      </a></h1>
    <h2><a name="class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a> : <a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/NSObject.html#class$NSObject">NSObject</a></h2>
    <blockquote class="declared">
      <dl>
        <dt><b>Declared in:</b></dt>
        <dd>AppKit/NSOpenGL.h</dd>
      </dl>
    </blockquote>
    <blockquote>
      <dl>
        <dt><b>Conforms to:</b></dt>
        <dd><a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/NSObject.html#protocol$(NSCoding)">NSCoding</a></dd>
      </dl>
    </blockquote>
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
          <em>Description forthcoming.</em>
        
    </div>
    <b>Method summary</b>
    <ul>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLPixelFormat-getValues$forAttribute$forVirtualScreen$">-getValues:forAttribute:forVirtualScreen:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLPixelFormat-initWithAttributes$">-initWithAttributes:</a></li>
      <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLPixelFormat-numberOfVirtualScreens">-numberOfVirtualScreens</a></li>
    </ul>
    <hr width="50%" align="left" />
<div class="method">
    <h3><a name="method$NSOpenGLPixelFormat-getValues$forAttribute$forVirtualScreen$">getValues:&nbsp;forAttribute:&nbsp;forVirtualScreen:&nbsp;</a></h3>
    - (void) <b>getValues:</b> (int*)vals<b> forAttribute:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLPixelFormatAttribute">NSOpenGLPixelFormatAttribute</a>)attrib<b> forVirtualScreen:</b> (int)screen;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLPixelFormat-initWithAttributes$">initWithAttributes:&nbsp;</a></h3>
    - (id) <b>initWithAttributes:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLPixelFormatAttribute">NSOpenGLPixelFormatAttribute</a>*)attribs;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLPixelFormat-numberOfVirtualScreens">numberOfVirtualScreens&nbsp;</a></h3>
    - (int) <b>numberOfVirtualScreens</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
    <br />
    <a href="Gui.html">Up</a>
    </font>
</body>
</html>

VaKeR 2022