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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>NSOpenGL documentation</title> </head> <body> <font face="serif"> <a href="Gui.html">Up</a> <br /> <h1><a name="title$NSOpenGL">NSOpenGL documentation</a></h1> <h3>Authors</h3> <dl> <dt>Frederic De Jaeger</dt> <dd> </dd> </dl> <p><b>Copyright:</b> (C) 2002 Free Software Foundation, Inc.</p> <div> <hr width="50%" align="left" /> <h3>Contents -</h3> <ol> <li> <a href="#001000000000">Software documentation for the NSOpenGLContext class</a> </li> <li> <a href="#002000000000">Software documentation for the NSOpenGLPixelFormat class</a> </li> </ol> <hr width="50%" align="left" /> </div> <h1><a name="001000000000"> Software documentation for the NSOpenGLContext class </a></h1> <h2><a name="class$NSOpenGLContext">NSOpenGLContext</a> : <a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/NSObject.html#class$NSObject">NSObject</a></h2> <blockquote class="declared"> <dl> <dt><b>Declared in:</b></dt> <dd>AppKit/NSOpenGL.h</dd> </dl> </blockquote> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <b>Method summary</b> <ul> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext+clearCurrentContext">+clearCurrentContext</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext+currentContext">+currentContext</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-CGLContextObj">-CGLContextObj</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-clearDrawable">-clearDrawable</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-copyAttributesFromContext$withMask$">-copyAttributesFromContext:withMask:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-createTexture$fromView$internalFormat$">-createTexture:fromView:internalFormat:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-currentVirtualScreen">-currentVirtualScreen</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-flushBuffer">-flushBuffer</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-getValues$forParameter$">-getValues:forParameter:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-initWithCGLContextObj$">-initWithCGLContextObj:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-initWithFormat$shareContext$">-initWithFormat:shareContext:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-makeCurrentContext">-makeCurrentContext</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setCurrentVirtualScreen$">-setCurrentVirtualScreen:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setFullScreen">-setFullScreen</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setOffScreen$width$height$rowbytes$">-setOffScreen:width:height:rowbytes:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setValues$forParameter$">-setValues:forParameter:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-setView$">-setView:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-update">-update</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLContext-view">-view</a></li> </ul> <hr width="50%" align="left" /> <div class="method"> <h3><a name="method$NSOpenGLContext+clearCurrentContext">clearCurrentContext </a></h3> + (void) <b>clearCurrentContext</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext+currentContext">currentContext </a></h3> + (<a rel="gsdoc" href="#class$NSOpenGLContext">NSOpenGLContext</a>*) <b>currentContext</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-CGLContextObj">CGLContextObj </a></h3> - (void*) <b>CGLContextObj</b>;<br /> <div class="availability"> <b>Availability:</b> MacOS-X 10.3.0</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-clearDrawable">clearDrawable </a></h3> - (void) <b>clearDrawable</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-copyAttributesFromContext$withMask$">copyAttributesFromContext: withMask: </a></h3> - (void) <b>copyAttributesFromContext:</b> (<a rel="gsdoc" href="#class$NSOpenGLContext">NSOpenGLContext</a>*)context<b> withMask:</b> (unsigned long)mask;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-createTexture$fromView$internalFormat$">createTexture: fromView: internalFormat: </a></h3> - (void) <b>createTexture:</b> (unsigned long)target<b> fromView:</b> (<a rel="gsdoc" href="NSView.html#class$NSView">NSView</a>*)view<b> internalFormat:</b> (unsigned long)format;<br /> <div class="availability"> <b>Availability:</b> MacOS-X 10.2.0</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-currentVirtualScreen">currentVirtualScreen </a></h3> - (int) <b>currentVirtualScreen</b>;<br /> <div class="availability"> <b>Availability:</b> MacOS-X 10.2.0</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-flushBuffer">flushBuffer </a></h3> - (void) <b>flushBuffer</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-getValues$forParameter$">getValues: forParameter: </a></h3> - (void) <b>getValues:</b> (long*)vals<b> forParameter:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLContextParameter">NSOpenGLContextParameter</a>)param;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-initWithCGLContextObj$">initWithCGLContextObj: </a></h3> - (id) <b>initWithCGLContextObj:</b> (void*)context;<br /> <div class="availability"> <b>Availability:</b> MacOS-X 10.6.0</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-initWithFormat$shareContext$">initWithFormat: shareContext: </a></h3> - (id) <b>initWithFormat:</b> (<a rel="gsdoc" href="#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*)format<b> shareContext:</b> (<a rel="gsdoc" href="#class$NSOpenGLContext">NSOpenGLContext</a>*)share;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-makeCurrentContext">makeCurrentContext </a></h3> - (void) <b>makeCurrentContext</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-setCurrentVirtualScreen$">setCurrentVirtualScreen: </a></h3> - (void) <b>setCurrentVirtualScreen:</b> (int)screen;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-setFullScreen">setFullScreen </a></h3> - (void) <b>setFullScreen</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-setOffScreen$width$height$rowbytes$">setOffScreen: width: height: rowbytes: </a></h3> - (void) <b>setOffScreen:</b> (void*)baseaddr<b> width:</b> (long)width<b> height:</b> (long)height<b> rowbytes:</b> (long)rowbytes;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-setValues$forParameter$">setValues: forParameter: </a></h3> - (void) <b>setValues:</b> (const long*)vals<b> forParameter:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLContextParameter">NSOpenGLContextParameter</a>)param;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-setView$">setView: </a></h3> - (void) <b>setView:</b> (<a rel="gsdoc" href="NSView.html#class$NSView">NSView</a>*)view;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-update">update </a></h3> - (void) <b>update</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLContext-view">view </a></h3> - (<a rel="gsdoc" href="NSView.html#class$NSView">NSView</a>*) <b>view</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <h1><a name="002000000000"> Software documentation for the NSOpenGLPixelFormat class </a></h1> <h2><a name="class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a> : <a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/NSObject.html#class$NSObject">NSObject</a></h2> <blockquote class="declared"> <dl> <dt><b>Declared in:</b></dt> <dd>AppKit/NSOpenGL.h</dd> </dl> </blockquote> <blockquote> <dl> <dt><b>Conforms to:</b></dt> <dd><a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/NSObject.html#protocol$(NSCoding)">NSCoding</a></dd> </dl> </blockquote> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <b>Method summary</b> <ul> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLPixelFormat-getValues$forAttribute$forVirtualScreen$">-getValues:forAttribute:forVirtualScreen:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLPixelFormat-initWithAttributes$">-initWithAttributes:</a></li> <li><a rel="gsdoc" href="NSOpenGL.html#method$NSOpenGLPixelFormat-numberOfVirtualScreens">-numberOfVirtualScreens</a></li> </ul> <hr width="50%" align="left" /> <div class="method"> <h3><a name="method$NSOpenGLPixelFormat-getValues$forAttribute$forVirtualScreen$">getValues: forAttribute: forVirtualScreen: </a></h3> - (void) <b>getValues:</b> (int*)vals<b> forAttribute:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLPixelFormatAttribute">NSOpenGLPixelFormatAttribute</a>)attrib<b> forVirtualScreen:</b> (int)screen;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLPixelFormat-initWithAttributes$">initWithAttributes: </a></h3> - (id) <b>initWithAttributes:</b> (<a rel="gsdoc" href="TypesAndConstants.html#type$NSOpenGLPixelFormatAttribute">NSOpenGLPixelFormatAttribute</a>*)attribs;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLPixelFormat-numberOfVirtualScreens">numberOfVirtualScreens </a></h3> - (int) <b>numberOfVirtualScreens</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <br /> <a href="Gui.html">Up</a> </font> </body> </html>