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//===- EHPersonalities.h - Compute EH-related information -----------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLVM_ANALYSIS_EHPERSONALITIES_H #define LLVM_ANALYSIS_EHPERSONALITIES_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/TinyPtrVector.h" #include "llvm/ADT/Triple.h" #include "llvm/Support/ErrorHandling.h" namespace llvm { class BasicBlock; class Function; class Value; enum class EHPersonality { Unknown, GNU_Ada, GNU_C, GNU_C_SjLj, GNU_CXX, GNU_CXX_SjLj, GNU_ObjC, MSVC_X86SEH, MSVC_Win64SEH, MSVC_CXX, CoreCLR, Rust }; /// \brief See if the given exception handling personality function is one /// that we understand. If so, return a description of it; otherwise return /// Unknown. EHPersonality classifyEHPersonality(const Value *Pers); StringRef getEHPersonalityName(EHPersonality Pers); EHPersonality getDefaultEHPersonality(const Triple &T); /// \brief Returns true if this personality function catches asynchronous /// exceptions. inline bool isAsynchronousEHPersonality(EHPersonality Pers) { // The two SEH personality functions can catch asynch exceptions. We assume // unknown personalities don't catch asynch exceptions. switch (Pers) { case EHPersonality::MSVC_X86SEH: case EHPersonality::MSVC_Win64SEH: return true; default: return false; } llvm_unreachable("invalid enum"); } /// \brief Returns true if this is a personality function that invokes /// handler funclets (which must return to it). inline bool isFuncletEHPersonality(EHPersonality Pers) { switch (Pers) { case EHPersonality::MSVC_CXX: case EHPersonality::MSVC_X86SEH: case EHPersonality::MSVC_Win64SEH: case EHPersonality::CoreCLR: return true; default: return false; } llvm_unreachable("invalid enum"); } /// \brief Return true if this personality may be safely removed if there /// are no invoke instructions remaining in the current function. inline bool isNoOpWithoutInvoke(EHPersonality Pers) { switch (Pers) { case EHPersonality::Unknown: return false; // All known personalities currently have this behavior default: return true; } llvm_unreachable("invalid enum"); } bool canSimplifyInvokeNoUnwind(const Function *F); typedef TinyPtrVector<BasicBlock *> ColorVector; /// \brief If an EH funclet personality is in use (see isFuncletEHPersonality), /// this will recompute which blocks are in which funclet. It is possible that /// some blocks are in multiple funclets. Consider this analysis to be /// expensive. DenseMap<BasicBlock *, ColorVector> colorEHFunclets(Function &F); } // end namespace llvm #endif