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/*============================================================================= Copyright (c) 2001-2014 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =============================================================================*/ #if !defined(BOOST_SPIRIT_X3_GUARD_FERBRUARY_02_2013_0649PM) #define BOOST_SPIRIT_X3_GUARD_FERBRUARY_02_2013_0649PM #include <boost/spirit/home/x3/support/context.hpp> #include <boost/spirit/home/x3/directive/expect.hpp> namespace boost { namespace spirit { namespace x3 { enum class error_handler_result { fail , retry , accept , rethrow }; template <typename Subject, typename Handler> struct guard : unary_parser<Subject, guard<Subject, Handler>> { typedef unary_parser<Subject, guard<Subject, Handler>> base_type; static bool const is_pass_through_unary = true; guard(Subject const& subject, Handler handler) : base_type(subject), handler(handler) {} template <typename Iterator, typename Context , typename RuleContext, typename Attribute> bool parse(Iterator& first, Iterator const& last , Context const& context, RuleContext& rcontext, Attribute& attr) const { for (;;) { try { Iterator i = first; bool r = this->subject.parse(i, last, context, rcontext, attr); if (r) first = i; return r; } catch (expectation_failure<Iterator> const& x) { switch (handler(first, last, x, context)) { case error_handler_result::fail: return false; case error_handler_result::retry: continue; case error_handler_result::accept: return true; case error_handler_result::rethrow: throw; } } } return false; } Handler handler; }; }}} #endif