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    <head>
    <title>NSOpenGLView.m</title>
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    <font face="serif">
    <a href="Gui.html">Up</a>
    <br />
    <h1><a name="title$NSOpenGLView">NSOpenGLView.m</a></h1>
    <h3>Authors</h3>
    <dl>
      <dt>Frederic De Jaeger</dt>
      <dd>
      </dd>
    </dl>
    <blockquote>
      Context for openGL drawing
    </blockquote>
    <p><b>Copyright:</b> (C) 2002 Free Software Foundation, Inc.</p>

        <div>
    </div>

          <h1><a name="001000000000">
        Software documentation for the NSOpenGLView class
      </a></h1>
    <h2><a name="class$NSOpenGLView">NSOpenGLView</a> : <a rel="gsdoc" href="NSView.html#class$NSView">NSView</a></h2>
    <blockquote class="declared">
      <dl>
        <dt><b>Declared in:</b></dt>
        <dd>AppKit/NSOpenGLView.h</dd>
      </dl>
    </blockquote>
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
          <em>Description forthcoming.</em>
        
    </div>
    <hr width="50%" align="left" />
    <a href="#_NSOpenGLView_ivars">Instance Variables</a>
    <br/><br/>
    <b>Method summary</b>
    <ul>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView+defaultPixelFormat">+defaultPixelFormat</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-clearGLContext">-clearGLContext</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-initWithFrame$pixelFormat$">-initWithFrame:pixelFormat:</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-openGLContext">-openGLContext</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-pixelFormat">-pixelFormat</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-prepareOpenGL">-prepareOpenGL</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-reshape">-reshape</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-setOpenGLContext$">-setOpenGLContext:</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-setPixelFormat$">-setPixelFormat:</a></li>
      <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-update">-update</a></li>
    </ul>
    <hr width="50%" align="left" />
<div class="method">
    <h3><a name="method$NSOpenGLView+defaultPixelFormat">defaultPixelFormat&nbsp;</a></h3>
    + (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*) <b>defaultPixelFormat</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            return a standard NSOpenGLPixelFormat you can pass
            to the initWithFrame: pixelFormat: method
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-clearGLContext">clearGLContext&nbsp;</a></h3>
    - (void) <b>clearGLContext</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            detach from the current context. You should call it
            before releasing this object.
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-initWithFrame$pixelFormat$">initWithFrame:&nbsp;pixelFormat:&nbsp;</a></h3>
    - (id) <b>initWithFrame:</b> (<a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/TypesAndConstants.html#type$NSRect">NSRect</a>)frameRect<b> pixelFormat:</b> (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*)format;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            default initializer. Can be passed [NSOpenGLView
            defaultPixelFormat] as second argument
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-openGLContext">openGLContext&nbsp;</a></h3>
    - (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLContext">NSOpenGLContext</a>*) <b>openGLContext</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            return the current gl context associated with this
            view
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-pixelFormat">pixelFormat&nbsp;</a></h3>
    - (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*) <b>pixelFormat</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-prepareOpenGL">prepareOpenGL&nbsp;</a></h3>
    - (void) <b>prepareOpenGL</b>;<br />
    <div class="availability">
<b>Availability:</b> MacOS-X 10.3.0</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-reshape">reshape&nbsp;</a></h3>
    - (void) <b>reshape</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-setOpenGLContext$">setOpenGLContext:&nbsp;</a></h3>
    - (void) <b>setOpenGLContext:</b> (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLContext">NSOpenGLContext</a>*)context;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-setPixelFormat$">setPixelFormat:&nbsp;</a></h3>
    - (void) <b>setPixelFormat:</b> (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*)pixelFormat;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<div class="method">
    <h3><a name="method$NSOpenGLView-update">update&nbsp;</a></h3>
    - (void) <b>update</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
</div>
<a name="_NSOpenGLView_ivars"/>    <br/><hr width="50%" align="left" />
    <h2>Instance Variables for NSOpenGLView Class</h2>
    <h3><a name="ivariable$NSOpenGLView*glcontext">glcontext</a></h3>
    @protected NSOpenGLContext* <b>glcontext</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
    <h3><a name="ivariable$NSOpenGLView*pixel_format">pixel_format</a></h3>
    @protected NSOpenGLPixelFormat* <b>pixel_format</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
    <h3><a name="ivariable$NSOpenGLView*prepared">prepared</a></h3>
    @protected BOOL <b>prepared</b>;<br />
    <div class="availability">
<b>Availability:</b> OpenStep</div>
<br />
    <div class="desc">
      
            <em>Description forthcoming.</em>
          
    </div>
    <hr width="25%" align="left" />
    <br/><hr width="50%" align="left" /><br/>
    <br />
    <a href="Gui.html">Up</a>
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