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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <title>NSOpenGLView.m</title> </head> <body> <font face="serif"> <a href="Gui.html">Up</a> <br /> <h1><a name="title$NSOpenGLView">NSOpenGLView.m</a></h1> <h3>Authors</h3> <dl> <dt>Frederic De Jaeger</dt> <dd> </dd> </dl> <blockquote> Context for openGL drawing </blockquote> <p><b>Copyright:</b> (C) 2002 Free Software Foundation, Inc.</p> <div> </div> <h1><a name="001000000000"> Software documentation for the NSOpenGLView class </a></h1> <h2><a name="class$NSOpenGLView">NSOpenGLView</a> : <a rel="gsdoc" href="NSView.html#class$NSView">NSView</a></h2> <blockquote class="declared"> <dl> <dt><b>Declared in:</b></dt> <dd>AppKit/NSOpenGLView.h</dd> </dl> </blockquote> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="50%" align="left" /> <a href="#_NSOpenGLView_ivars">Instance Variables</a> <br/><br/> <b>Method summary</b> <ul> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView+defaultPixelFormat">+defaultPixelFormat</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-clearGLContext">-clearGLContext</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-initWithFrame$pixelFormat$">-initWithFrame:pixelFormat:</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-openGLContext">-openGLContext</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-pixelFormat">-pixelFormat</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-prepareOpenGL">-prepareOpenGL</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-reshape">-reshape</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-setOpenGLContext$">-setOpenGLContext:</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-setPixelFormat$">-setPixelFormat:</a></li> <li><a rel="gsdoc" href="NSOpenGLView.html#method$NSOpenGLView-update">-update</a></li> </ul> <hr width="50%" align="left" /> <div class="method"> <h3><a name="method$NSOpenGLView+defaultPixelFormat">defaultPixelFormat </a></h3> + (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*) <b>defaultPixelFormat</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> return a standard NSOpenGLPixelFormat you can pass to the initWithFrame: pixelFormat: method </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-clearGLContext">clearGLContext </a></h3> - (void) <b>clearGLContext</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> detach from the current context. You should call it before releasing this object. </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-initWithFrame$pixelFormat$">initWithFrame: pixelFormat: </a></h3> - (id) <b>initWithFrame:</b> (<a rel="gsdoc" href="/usr/share/GNUstep/Documentation/Developer/Base/Reference/TypesAndConstants.html#type$NSRect">NSRect</a>)frameRect<b> pixelFormat:</b> (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*)format;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> default initializer. Can be passed [NSOpenGLView defaultPixelFormat] as second argument </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-openGLContext">openGLContext </a></h3> - (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLContext">NSOpenGLContext</a>*) <b>openGLContext</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> return the current gl context associated with this view </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-pixelFormat">pixelFormat </a></h3> - (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*) <b>pixelFormat</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-prepareOpenGL">prepareOpenGL </a></h3> - (void) <b>prepareOpenGL</b>;<br /> <div class="availability"> <b>Availability:</b> MacOS-X 10.3.0</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-reshape">reshape </a></h3> - (void) <b>reshape</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-setOpenGLContext$">setOpenGLContext: </a></h3> - (void) <b>setOpenGLContext:</b> (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLContext">NSOpenGLContext</a>*)context;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-setPixelFormat$">setPixelFormat: </a></h3> - (void) <b>setPixelFormat:</b> (<a rel="gsdoc" href="NSOpenGL.html#class$NSOpenGLPixelFormat">NSOpenGLPixelFormat</a>*)pixelFormat;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <div class="method"> <h3><a name="method$NSOpenGLView-update">update </a></h3> - (void) <b>update</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> </div> <a name="_NSOpenGLView_ivars"/> <br/><hr width="50%" align="left" /> <h2>Instance Variables for NSOpenGLView Class</h2> <h3><a name="ivariable$NSOpenGLView*glcontext">glcontext</a></h3> @protected NSOpenGLContext* <b>glcontext</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> <h3><a name="ivariable$NSOpenGLView*pixel_format">pixel_format</a></h3> @protected NSOpenGLPixelFormat* <b>pixel_format</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> <h3><a name="ivariable$NSOpenGLView*prepared">prepared</a></h3> @protected BOOL <b>prepared</b>;<br /> <div class="availability"> <b>Availability:</b> OpenStep</div> <br /> <div class="desc"> <em>Description forthcoming.</em> </div> <hr width="25%" align="left" /> <br/><hr width="50%" align="left" /><br/> <br /> <a href="Gui.html">Up</a> </font> </body> </html>