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#ifndef MS_TCP_SERVER_HPP #define MS_TCP_SERVER_HPP #include "common.hpp" #include "handles/TcpConnection.hpp" #include <uv.h> #include <string> #include <unordered_set> class TcpServer : public TcpConnection::Listener { public: /** * uvHandle must be an already initialized and binded uv_tcp_t pointer. */ TcpServer(uv_tcp_t* uvHandle, int backlog); virtual ~TcpServer() override; public: void Close(); virtual void Dump() const; const struct sockaddr* GetLocalAddress() const { return reinterpret_cast<const struct sockaddr*>(&this->localAddr); } int GetLocalFamily() const { return reinterpret_cast<const struct sockaddr*>(&this->localAddr)->sa_family; } const std::string& GetLocalIp() const { return this->localIp; } uint16_t GetLocalPort() const { return this->localPort; } size_t GetNumConnections() const { return this->connections.size(); } protected: void AcceptTcpConnection(TcpConnection* connection); private: bool SetLocalAddress(); /* Pure virtual methods that must be implemented by the subclass. */ protected: virtual void UserOnTcpConnectionAlloc() = 0; virtual void UserOnTcpConnectionClosed(TcpConnection* connection) = 0; /* Callbacks fired by UV events. */ public: void OnUvConnection(int status); /* Methods inherited from TcpConnection::Listener. */ public: void OnTcpConnectionClosed(TcpConnection* connection) override; protected: struct sockaddr_storage localAddr; std::string localIp; uint16_t localPort{ 0u }; private: // Allocated by this (may be passed by argument). uv_tcp_t* uvHandle{ nullptr }; // Others. std::unordered_set<TcpConnection*> connections; bool closed{ false }; }; #endif